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Some people react on flashing lights in a very unpleasant manner: they experience epileptic seizures. Even if you did never have such a seizure, you may still be affected by those induced seizures. Since ArmageTron contains rhythmic flashing lights (the grid you race over...), there is a higher risk of induced seizures than in normal computer games. FOR YOUR OWN SAFETY, do NOT play ArmageTron on a wide TV screen or in a dark room and allways keep a good eye distance form your monitor. I DO NOT FEEL RESPONSIBLE for anything that might happen to you while playing ArmageTron, even if you do respect these advices (See legal stuff below).
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
According to the GPL, you should get a copy of the source code
from the same place where you got the executable; unfortutately,
most Windows-specific shareware/freeware sites don't seem to
know that. Well, don't go suing them; grab the sources from
armagetron.sourceforge.net/download_linux.html
Installation and start is system specific; read the Linux or Windows instructions.
You should end up with a directory called "armagetron" containing the following directory tree:
-fullscreen | start Armagetron in fullscreen mode (default) |
-window | start Armagetron in windowed mode |
-directx | don't use DirectX for screen initialisation and input (default) |
+directx | use DirectX for screen initialisation and input; causes Armagetron to not work at all on VooDoo Banshee and VooDoo 3. |
The rules are simple: you ride a lightcycle (a kind of motorbike that can only turn 90 degrees at a time, leaves a wall behind and cannot be stopped). Avoid running into a wall. Make your opponent run into a wall. (Just in case you do not know: this idea is stolen from the Disney movie "Tron" from 1982 (did they steal the idea from someone else? I don't know).)
One thing is different than in other Tron-Clones: You can accelerate. Oh, not by pressing an acceleration button, that would not be new. You accelerate by driving close to walls (Only player walls count, the rim has no such effect.) That allows some interesting tactics. (of course, the AI players are not smart enough for that..) Every time you make a turn, you loose 5% of your speed, so don't be to nervous; speed is your only resource against other players!
First thing you shold do is go into the "Player Menu", set your name and your keyboard and mouse configuration. Then, go into the "Game Menu" and start a single player game against one AI opponent (the game mode does not really matter here). Then, get some friends together and try the multiplayer modes!
Move up one item | CURSOR UP |
Move down one item | CURSOR DOWN |
Change item | CURSOR LEFT/RIGHT |
Enter Submenu/Activate item | RETURN/ENTER/SPACE |
Leave Menu | ESCAPE |
Press ENTER or SPACE on the control you wish to change, then press
the key/mousebutton you want to assign to that control. Moving the
mouse also works.
Press DELETE or BACKSPACE to reset the control binds for the selected
functions.
g: | grabs/ungrabs the mouse pointer |
p: | pauses/unpauses the game; not allowed in client mode |
q/ESC: | quits to the game menu |
Player 1 turn left | : y,z |
Player 1 turn right | : x |
Player 1 chat | : s |
Player 1 switch camera | : c |
Player 2 turn left | : cursor left |
Player 2 turn right | : cursor right |
Player 2 switch camera | : cursor down |
show scores | : TAB |
scroll message console | : page up/down |
To have fun and make you hungry for more! The AI players are not dumb as hell, the different camera perspectives work, so does multiplayer mode on one computer. Network mode may still be buggy. See the ToDo list and Buglist for details.
I created three mailing lists: you can join them on the links below. The purpose of the lists is:
This document was created by Manuel Moos.
Last modification: Don Nov 16 21:34:25 CET 2000
First Start | Network Play | Configuration | FAQ | Bugs | Todo List | Changelog | Compilation |