#include <BALL/STRUCTURE/trianglePoint.h>
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| TrianglePoint () |
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| TrianglePoint (const TVector3< double > &point, const TVector3< double > &normal=TVector3< double >(0.)) |
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| TrianglePoint (const TrianglePoint &point, bool deep=false) |
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virtual | ~TrianglePoint () |
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void | set (const TrianglePoint &point, bool deep=false) |
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TrianglePoint & | operator= (const TrianglePoint &point) |
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TVector3< double > | getPoint () const |
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void | setPoint (const TVector3< double > &point) |
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TVector3< double > | getNormal () const |
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void | setNormal (const TVector3< double > &normal) throw (Exception::DivisionByZero) |
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virtual bool | operator== (const TrianglePoint &point) const |
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virtual bool | operator!= (const TrianglePoint &point) const |
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virtual bool | operator*= (const TrianglePoint &point) const |
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| GraphVertex () |
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| GraphVertex (const GraphVertex< TrianglePoint, TriangleEdge, Triangle > &vertex, bool deep=false) |
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virtual | ~GraphVertex () |
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void | set (const GraphVertex< TrianglePoint, TriangleEdge, Triangle > &vertex, bool deep=false) |
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GraphVertex< TrianglePoint, TriangleEdge, Triangle > & | operator= (const GraphVertex< TrianglePoint, TriangleEdge, Triangle > &vertex) |
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void | insert (TriangleEdge *edge) |
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void | insert (Triangle *face) |
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void | remove (TriangleEdge *edge) |
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void | remove (Triangle *face) |
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Position | numberOfEdges () const |
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Position | numberOfFaces () const |
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void | setIndex (Index index) |
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Index | getIndex () const |
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bool | join (const TrianglePoint &vertex) |
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bool | substitute (TrianglePoint *vertex) |
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Triangle * | has (Triangle *face) const |
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TriangleEdge * | has (TriangleEdge *edge) const |
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bool | hasEdges () const |
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bool | hasFaces () const |
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EdgeIterator | beginEdge () |
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ConstEdgeIterator | beginEdge () const |
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EdgeIterator | endEdge () |
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ConstEdgeIterator | endEdge () const |
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FaceIterator | beginFace () |
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ConstFaceIterator | beginFace () const |
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FaceIterator | endFace () |
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ConstFaceIterator | endFace () const |
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Generic TriangleEdge Class.
Definition at line 41 of file trianglePoint.h.
§ TrianglePoint() [1/3]
BALL::TrianglePoint::TrianglePoint |
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Default constructor. This method creates a new TrianglePoint object.
§ TrianglePoint() [2/3]
Detailed constructor. This method creates a new TrianglePoint object with the given point and normal.
§ TrianglePoint() [3/3]
BALL::TrianglePoint::TrianglePoint |
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const TrianglePoint & |
point, |
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bool |
deep = false |
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Copy constructor. Create a new TrianglePoint object from another.
- Parameters
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point | the TrianglePoint object to be copied |
deep | if deep = false, all pointers are set to NULL (default). Otherwise the new TrianglePoint object is linked to the neighbours of the old TrianglePoint object. |
§ ~TrianglePoint()
virtual BALL::TrianglePoint::~TrianglePoint |
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virtual |
§ getNormal()
§ getPoint()
§ operator!=()
§ operator*=()
§ operator=()
§ operator==()
§ set()
Assign from another TrianglePoint.
- Parameters
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point | the TrianglePoint object to assign from |
deep | if deep = false, all pointers are set to NULL (default). Otherwise the new TrianglePoint object is linked to the neighbours of the TrianglePoint object to assign from. |
§ setNormal()
§ setPoint()
void BALL::TrianglePoint::setPoint |
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const TVector3< double > & |
point | ) |
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§ SASTriangulator
§ SESTriangulator
§ Triangle
§ TriangleEdge
§ TriangulatedSAS
§ TriangulatedSES
§ TriangulatedSphere
§ TriangulatedSurface
§ normal_
§ point_