#include <BALL/MOLMEC/COMMON/ruleProcessor.h>
Rule Processor class.
Definition at line 26 of file ruleProcessor.h.
§ RuleProcessor() [1/3]
BALL::RuleProcessor::RuleProcessor |
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Constructors and DestructorsDefault constructor
§ RuleProcessor() [2/3]
BALL::RuleProcessor::RuleProcessor |
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INIFile & |
file, |
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const String & |
prefix |
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§ RuleProcessor() [3/3]
BALL::RuleProcessor::RuleProcessor |
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const RuleProcessor & |
rule_processor | ) |
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§ ~RuleProcessor()
BALL::RuleProcessor::~RuleProcessor |
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§ clear()
void BALL::RuleProcessor::clear |
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§ destroy()
void BALL::RuleProcessor::destroy |
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§ dump()
void BALL::RuleProcessor::dump |
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std::ostream & |
s = std::cout | ) |
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§ evaluate()
String BALL::RuleProcessor::evaluate |
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const Atom & |
atom | ) |
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§ finish()
virtual bool BALL::RuleProcessor::finish |
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virtual |
§ initialize()
§ isValid()
bool BALL::RuleProcessor::isValid |
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const |
§ operator=()
§ set()
void BALL::RuleProcessor::set |
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const RuleProcessor & |
rule_processor | ) |
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§ start()
virtual bool BALL::RuleProcessor::start |
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virtual |
§ evaluator_
§ valid_
bool BALL::RuleProcessor::valid_ |
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protected |