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addNodeId(const SoNode *const node) | SoAccumulatedElement | [protected] |
capture(SoState *const state) const | SoElement | [inline, protected] |
captureThis(SoState *state) const | SoAccumulatedElement | [protected, virtual] |
clearNodeIds(void) | SoAccumulatedElement | [protected] |
copyMatchInfo(void) const | SoAccumulatedElement | [protected, virtual] |
copyNodeIds(const SoAccumulatedElement *copyfrom) | SoAccumulatedElement | [protected] |
createInstance(void) | SoGLTextureMatrixElement | [static] |
createStackIndex(const SoType id) | SoElement | [protected, static] |
depth | SoElement | [protected] |
emptyMatrix(SoState *const state) | SoTextureMatrixElement | [static] |
get(SoState *const state) | SoTextureMatrixElement | [static] |
getClassStackIndex(void) | SoGLTextureMatrixElement | [static] |
getClassTypeId(void) | SoGLTextureMatrixElement | [static] |
getConstElement(SoState *const state, const int stackIndex) | SoElement | [inline, protected, static] |
getDepth(void) const | SoElement | |
getElement(SoState *const state, const int stackIndex) | SoElement | [inline, protected, static] |
getElt(void) const | SoTextureMatrixElement | [protected, virtual] |
getIdFromStackIndex(const int stackIndex) | SoElement | [static] |
getNextFree(void) const | SoElement | [protected] |
getNextInStack(void) const | SoElement | [protected] |
getNumStackIndices(void) | SoElement | [static] |
getStackIndex(void) const | SoElement | |
getTypeId(void) const | SoElement | |
init(SoState *state) (defined in SoGLTextureMatrixElement) | SoGLTextureMatrixElement | [virtual] |
initClass(void) | SoGLTextureMatrixElement | [static] |
initElements(void) | SoElement | [static] |
makeEltIdentity(void) | SoGLTextureMatrixElement | [virtual] |
makeIdentity(SoState *const state, SoNode *const node) | SoTextureMatrixElement | [static] |
matches(const SoElement *element) const (defined in SoAccumulatedElement) | SoAccumulatedElement | [virtual] |
mult(SoState *const state, SoNode *const node, const SbMatrix &matrix) | SoTextureMatrixElement | [static] |
multElt(const SbMatrix &matrix) | SoGLTextureMatrixElement | [virtual] |
nodeIds | SoAccumulatedElement | [protected] |
pop(SoState *state, const SoElement *prevTopElement) (defined in SoGLTextureMatrixElement) | SoGLTextureMatrixElement | [virtual] |
print(FILE *file=stdout) const | SoElement | [virtual] |
push(SoState *state) (defined in SoTextureMatrixElement) | SoTextureMatrixElement | [virtual] |
rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation) | SoTextureMatrixElement | [static] |
rotateEltBy(const SbRotation &translation) | SoGLTextureMatrixElement | [virtual] |
scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor) | SoTextureMatrixElement | [static] |
scaleEltBy(const SbVec3f &scaleFactor) | SoGLTextureMatrixElement | [virtual] |
set(SoState *const state, SoNode *const node, const SbMatrix &matrix) | SoTextureMatrixElement | [static] |
setDepth(const int depth) | SoElement | |
setElt(const SbMatrix &matrix) | SoGLTextureMatrixElement | [virtual] |
setEltIdentity(void) (defined in SoGLTextureMatrixElement) | SoGLTextureMatrixElement | [static] |
setNodeId(const SoNode *const node) | SoAccumulatedElement | [protected] |
setStackIndex(const int index) | SoElement | [protected] |
setTypeId(const SoType typeId) | SoElement | [protected] |
SoAccumulatedElement(void) (defined in SoAccumulatedElement) | SoAccumulatedElement | [protected] |
SoElement(void) | SoElement | [protected] |
SoGLTextureMatrixElement(void) (defined in SoGLTextureMatrixElement) | SoGLTextureMatrixElement | [protected] |
SoTextureMatrixElement(void) (defined in SoTextureMatrixElement) | SoTextureMatrixElement | [protected] |
stackIndex | SoElement | [protected] |
stackToType | SoElement | [protected, static] |
textureMatrix | SoTextureMatrixElement | [protected] |
translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation) | SoTextureMatrixElement | [static] |
translateEltBy(const SbVec3f &translation) | SoGLTextureMatrixElement | [virtual] |
typeId | SoElement | [protected] |
~SoAccumulatedElement() (defined in SoAccumulatedElement) | SoAccumulatedElement | [protected, virtual] |
~SoElement() | SoElement | [virtual] |
~SoGLTextureMatrixElement() | SoGLTextureMatrixElement | [protected, virtual] |
~SoTextureMatrixElement() | SoTextureMatrixElement | [protected, virtual] |
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