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3DFace.h

00001 /**************************************************************************\
00002  * 
00003  *  FILE: 3DFace.h
00004  *
00005  *  This source file is part of DIME.
00006  *  Copyright (C) 1998-1999 by Systems In Motion.  All rights reserved.
00007  *
00008  *  This library is free software; you can redistribute it and/or modify it
00009  *  under the terms of the GNU General Public License, version 2, as
00010  *  published by the Free Software Foundation.
00011  *
00012  *  This library is distributed in the hope that it will be useful, but
00013  *  WITHOUT ANY WARRANTY; without even the implied warranty of
00014  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015  *  General Public License (the accompanying file named COPYING) for more
00016  *  details.
00017  *
00018  **************************************************************************
00019  *
00020  *  If you need DIME for a non-GPL project, contact Systems In Motion
00021  *  to acquire a Professional Edition License:
00022  *
00023  *  Systems In Motion                                   http://www.sim.no/
00024  *  Prof. Brochs gate 6                                       sales@sim.no
00025  *  N-7030 Trondheim                                   Voice: +47 22114160
00026  *  NORWAY                                               Fax: +47 67172912
00027  *
00028 \**************************************************************************/
00029 
00030 #ifndef DIME_3DFACE_H
00031 #define DIME_3DFACE_H
00032 
00033 #include <dime/Basic.h>
00034 #include <dime/entities/FaceEntity.h>
00035 #include <dime/util/Linear.h>
00036 
00037 class dime3DFace : public dimeFaceEntity
00038 {
00039   friend class dimeEntitiesSection;
00040   friend class dimeBlock;
00041   friend class dimeModel;
00042   friend class dimeEntity;
00043   friend class dimeSolid;
00044   friend class dimeTrace;
00045   
00046 public:
00047   dime3DFace();
00048   
00049   virtual dimeEntity *copy(dimeModel * const model) const;
00050 
00051   virtual bool getRecord(const int groupcode,
00052                          dimeParam &param,
00053                          const int index = 0) const;
00054   virtual const char *getEntityName() const;
00055 
00056   enum Flags {
00057     EDGE1_INVISIBLE = 0x0001,
00058     EDGE2_INVISIBLE = 0x0002,
00059     EDGE3_INVISIBLE = 0x0004,
00060     EDGE4_INVISIBLE = 0x0008
00061   };
00062 
00063   void setFlags(const int16 flags);
00064   int16 getFlags() const;
00065 
00066   virtual void print() const;
00067   virtual bool write(dimeOutput * const out);
00068   virtual int typeId() const;
00069   virtual int countRecords() const;
00070     
00071 protected:
00072 
00073   virtual bool handleRecord(const int groupcode,
00074                             const dimeParam &param, 
00075                             dimeMemHandler * const memhandler);
00076   
00077   int16 flags; 
00078 
00079 
00080 public:
00081 #ifndef NO_RR_DATA
00082   class dimeBlock *block; // ugly, needed for RR
00083 #endif
00084 }; // class dime3DFace
00085 
00086 #endif // ! DIME_3DFACE_H
00087 

Copyright © 1998-1999, Systems In Motion <sales@sim.no>. All rights reserved.
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