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Contents
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[Index]
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Table of Contents
1. Foreword
2. Game Servers
3. Installation
3.1 Overview
3.2 Hardware requirements
3.3 Base installation
3.3.1 Building the GGZ library
3.3.2 Message of the day
3.3.3 Widely used terms
3.3.4 Main GGZ server configuration
3.4 Normal installation
3.5 Extended installation
4. Databases
4.1 Database choices
4.2 Berkeley DB setup
4.3 SQL setup
4.4 MySQL configuration
4.5 PostgreSQL setup
4.6 Format
4.7 Administration
5. Internal Games
5.1 Scope
5.2 Server-side game storage
5.3 Overview on the games
5.3.1 Chess
5.3.2 Chinese Checkers
5.3.3 Chinese Chess
5.3.4 Combat
5.3.5 Copenhagen
5.3.6 Dots
5.3.7 Escape
5.3.8 GGZCards
5.3.9 Go
5.3.10 Hastings1066
5.3.11 Keepalive
5.3.12 Krosswater
5.3.13 LaPocha
5.3.14 Muehle
5.3.15 NetSpades
5.3.16 Reversi
5.3.17 TicTacToe
5.3.18 Geekgame
5.3.19 Tuxman
5.3.20 Checkers
5.3.21 Hnefatafl
5.3.22 RubyToe
6. External Games
6.1 Scope
6.2 Availability
6.3 Description of available external games
6.3.1 Batalla Naval
6.3.2 Freeciv
6.3.3 T.E.G.
6.3.4 Kamikaze
6.3.5 Freelords
6.3.6 Widelands
6.3.7 Others
7. Other GGZ Servers
7.1 The GGZ Meta Server (ggzmetaserv)
7.2 The GGZ Telnet Wrapper (telggz)
7.3 The GGZ Chat Bot (grubby)
7.4 The GGZ Collector (ggzcollector)
8. GGZ Server Tools
8.1 The ggz-cmd command line utility
8.2 The ggzduedit command line utility
8.3 Network traffic tool: colorsniff
9. Server Maintainance
9.1 Security
9.1.1 Configuration of Transport Layer Security
9.2 Privacy
9.3 Technical issues
9.4 Adding rooms
9.5 Adding games
9.6 Log files
A. Local GGZ server installation
B. Known GGZ servers and Contact
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This document was generated on
September, 3 2006
using
texi2html 1.76
.