RenderManLatLongEnvironmentMap

Bitmap sink object. Converts a bitmap into a RenderMan LatLong Environment Map that allows you to use an image for simulating things like reflections with the appropriate shaders, e.g. k3d_shiny, k3d_shiny_metal, etc. Note that this is a "LatLong" map where the image is treated like a "Mercator Projection", and is commonly used with hand-generated maps, video footage, etc.

Properties

NameDescription
nameObject name [string]
inputInput bitmap [bitmap]
outputOutput bitmap [bitmap]
filterFilter [string]
swidthFilter S Width [positive real]
twidthFilter T Width [positive real]
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