RenderManMaterial

Object which provide a grouping of shaders and parameter settings that control what a geometry will appear to be made of.

Properties

NameDescription
nameObject name [string]
surface_shaderSurface shader [object]
displacement_shaderDisplacement shader [object]
atmosphere_shaderAtmosphere shader [object]
interior_shaderInterior shader [object]
exterior_shaderExterior shader [object]
truedisplacementEnable true displacement during rendering (BMRT specific) [boolean]
truedisplacementboundsDisplacement bounds [number]
matteRender geometry as a matte [boolean]
cameraraysRender camera rays (BMRT specific) [boolean]
reflectionraysRender reflection rays (BMRT specific) [boolean]
colorColor [object]
opacityOpacity [object]
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