4.7. Advanced

The figure below shows the Advanced section of the World Editor:

Figure 4-9. The Advanced section of the World Editor

In most cases, you will not need to change any of the settings of this section.

The File text box specifies the file where the World is saved. It is not necessary to enter anything here, a file name will be generated automatically if you leave it blank. If you enter a file name, it will override the default name. This means that you can create a copy of a World by editing it, giving a new file name, and then saving.

Note, however, that for the World to be recognized and listed in the World Selector, it must have the .wrl extension, and must be in the directory where KildClient stores its files (~/.kildclient under Linux and other UNIX-like systems).

Another thing that can be configured in this section is the character set used by KildClient. If you do not know what is that, then simply ignore it and do not change anything. If you do know, just select the character set that is used by the MUD from the combo box. However, keep in mind that internally KildClient works with the UTF-8 character set. The only things that are changed by the selection you can make in this section are what is output by the MUD and what is sent to the MUD.

Finally, you can configure some aspects of the editors for triggers, aliases, macros, timers and hooks (all displayed in the World Editor).

You disable the confirmation dialogs that appear when you try to delete a trigger, alias, macro, etc. from one of the graphical editors. If you disable the Ask for confirmation before deleting triggers, aliases, etc. there will not be a confirmation dialog and the item will be deleted immediately. Be warned that if this is unchecked and some item is deleted, you will need to create it again if you delete it by mistake.

You can also show triggers and other objects defined by plugins that are currently loaded. By default they are not shown, but you can change this cheking the Show items defined by plugins checkbox.

Note, however, that while having that option checked will allow you to edit, delete and reorder the items defined by plugins, these changes will not be made in the plugin file, and the next time the plugin is loaded, the items will be as they were before. You can use the editors to make changes and tests, but you will need to alter the plugin file afterwards.