Section Header

    + name := Expanded UREAL_16_16 -> REAL_32, REAL_64;

    - comment := "unsigned 16.16 fixed float.";

    - type := `signed long`;

    - default := (0.to_raw_ureal_16_16);

Section Insert

    - parent_unsigned_fixed_real:UNSIGNED_FIXED_REAL :=

Section SELF

    - shift_bits:INTEGER <-

Section Public

Range.


    - maximum:UINTEGER_64 <-

Convertion format with test.


    - to_real_16_16:REAL_16_16 <-

Convertion


    - append_in buffer:STRING <-
        Append in the `buffer' the equivalent of `to_string'. No new STRING
        creation during the process.