Classes | Public Types | Public Member Functions | Static Public Member Functions | Public Attributes

osgShadow::DebugShadowMap::ViewData Struct Reference

Inheritance diagram for osgShadow::DebugShadowMap::ViewData:
osgShadow::ViewDependentShadowTechnique::ViewData osg::Referenced osgShadow::StandardShadowMap::ViewData osgShadow::MinimalShadowMap::ViewData osgShadow::MinimalCullBoundsShadowMap::ViewData osgShadow::MinimalDrawBoundsShadowMap::ViewData

List of all members.

Classes

struct  PolytopeGeometry

Public Types

typedef std::map< std::string,
PolytopeGeometry
PolytopeGeometryMap

Public Member Functions

bool getDebugDraw ()
virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
virtual void cull ()
virtual void createDebugHUD (void)
virtual void cullDebugGeometry ()
virtual void updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam)
void setDebugPolytope (const char *name, const ConvexPolyhedron &polytope=*(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0))
bool DebugBoundingBox (const osg::BoundingBox &bb, const char *name="")
bool DebugPolytope (const osg::Polytope &p, const char *name="")
bool DebugMatrix (const osg::Matrix &m, const char *name="")

Static Public Member Functions

static osg::Vec3d computeShadowTexelToPixelError (const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01))
static void displayShadowTexelToPixelErrors (const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull)

Public Attributes

osg::ref_ptr< osg::Texture2D_texture
osg::ref_ptr< osg::Camera_camera
osg::Matrixd _viewProjection
osg::observer_ptr< osg::Camera_viewCamera
osg::ref_ptr< osg::Shader_depthColorFragmentShader
osg::Vec2s _hudSize
osg::Vec2s _hudOrigin
osg::Vec2s _viewportSize
osg::Vec2s _viewportOrigin
osg::Vec2s _orthoSize
osg::Vec2s _orthoOrigin
bool * _doDebugDrawPtr
PolytopeGeometryMap _polytopeGeometryMap
osg::ref_ptr< osg::Geode_geode [2]
osg::ref_ptr
< osg::MatrixTransform
_transform [2]
std::map< std::string,
osg::Matrix
_matrixMap
std::map< std::string,
osg::Polytope
_polytopeMap
std::map< std::string,
osg::BoundingBox
_boundingBoxMap
osg::ref_ptr< osg::Camera_cameraDebugHUD

Member Typedef Documentation


Member Function Documentation

static osg::Vec3d osgShadow::DebugShadowMap::ViewData::computeShadowTexelToPixelError ( const osg::Matrix mvpwView,
const osg::Matrix mvpwShadow,
const osg::Vec3d vWorld,
const osg::Vec3d vDelta = osg::Vec3d(0.01, 0.01, 0.01) 
) [static]
virtual void osgShadow::DebugShadowMap::ViewData::createDebugHUD ( void   )  [virtual]
virtual void osgShadow::DebugShadowMap::ViewData::cull (  )  [virtual]

Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view

Reimplemented from osgShadow::ViewDependentShadowTechnique::ViewData.

Reimplemented in osgShadow::StandardShadowMap::ViewData.

virtual void osgShadow::DebugShadowMap::ViewData::cullDebugGeometry (  )  [virtual]
bool osgShadow::DebugShadowMap::ViewData::DebugBoundingBox ( const osg::BoundingBox bb,
const char *  name = "" 
)
bool osgShadow::DebugShadowMap::ViewData::DebugMatrix ( const osg::Matrix m,
const char *  name = "" 
)
bool osgShadow::DebugShadowMap::ViewData::DebugPolytope ( const osg::Polytope p,
const char *  name = "" 
)
static void osgShadow::DebugShadowMap::ViewData::displayShadowTexelToPixelErrors ( const osg::Camera viewCam,
const osg::Camera shadowCam,
const ConvexPolyhedron hull 
) [static]
bool osgShadow::DebugShadowMap::ViewData::getDebugDraw (  )  [inline]
void osgShadow::DebugShadowMap::ViewData::setDebugPolytope ( const char *  name,
const ConvexPolyhedron polytope = *(ConvexPolyhedron *)(NULL),
osg::Vec4  colorOutline = osg::Vec4(0, 0, 0, 0),
osg::Vec4  colorInside = osg::Vec4(0, 0, 0, 0) 
)
virtual void osgShadow::DebugShadowMap::ViewData::updateDebugGeometry ( const osg::Camera screenCam,
const osg::Camera shadowCam 
) [virtual]

Member Data Documentation

Camera used to render ShadowMap - initialized by derived classes. But it has to be defined now since DebugShadowMap::ViewData methods use it

Coloring Shader used to present shadow depth map contents

Texture used as ShadowMap - initialized by derived classes. But it has to be defined now since DebugShadowMap::ViewData methods use it


The documentation for this struct was generated from the following file: