List of all members.
Detailed Description
Experimental class, not been looked at for a while, but which will be returned to at some point :-\
Constructor & Destructor Documentation
osgGA::StateSetManipulator::StateSetManipulator |
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osg::StateSet * |
stateset = 0 |
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virtual osgGA::StateSetManipulator::~StateSetManipulator |
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[protected, virtual] |
Member Function Documentation
virtual const char* osgGA::StateSetManipulator::className |
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const [inline, virtual] |
return the name of the object's class type. Must be defined by derived classes.
Implements osg::Object.
void osgGA::StateSetManipulator::clone |
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[protected] |
void osgGA::StateSetManipulator::cyclePolygonMode |
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bool osgGA::StateSetManipulator::getBackfaceEnabled |
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const [inline] |
int osgGA::StateSetManipulator::getKeyEventCyclePolygonMode |
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const [inline] |
int osgGA::StateSetManipulator::getKeyEventToggleBackfaceCulling |
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const [inline] |
int osgGA::StateSetManipulator::getKeyEventToggleLighting |
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const [inline] |
int osgGA::StateSetManipulator::getKeyEventToggleTexturing |
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const [inline] |
bool osgGA::StateSetManipulator::getLightingEnabled |
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const [inline] |
unsigned int osgGA::StateSetManipulator::getMaximumNumOfTextureUnits |
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const [inline] |
osg::PolygonMode* osgGA::StateSetManipulator::getOrCreatePolygonMode |
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[protected] |
virtual const osg::StateSet* osgGA::StateSetManipulator::getStateSet |
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const [virtual] |
get the attached a StateSet.
virtual osg::StateSet* osgGA::StateSetManipulator::getStateSet |
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[virtual] |
get the attached a StateSet.
bool osgGA::StateSetManipulator::getTextureEnabled |
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const [inline] |
void osgGA::StateSetManipulator::setBackfaceEnabled |
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bool |
newbackface |
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void osgGA::StateSetManipulator::setKeyEventCyclePolygonMode |
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int |
key |
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[inline] |
void osgGA::StateSetManipulator::setKeyEventToggleBackfaceCulling |
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int |
key |
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[inline] |
void osgGA::StateSetManipulator::setKeyEventToggleLighting |
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int |
key |
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[inline] |
void osgGA::StateSetManipulator::setKeyEventToggleTexturing |
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int |
key |
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[inline] |
void osgGA::StateSetManipulator::setLightingEnabled |
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bool |
newlighting |
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void osgGA::StateSetManipulator::setMaximumNumOfTextureUnits |
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unsigned int |
i |
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[inline] |
virtual void osgGA::StateSetManipulator::setStateSet |
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osg::StateSet * |
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[virtual] |
attach a StateSet to the manipulator to be used for specifying view.
void osgGA::StateSetManipulator::setTextureEnabled |
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bool |
newtexture |
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Member Data Documentation
The documentation for this class was generated from the following file: