List of all members.
Member Typedef Documentation
Constructor & Destructor Documentation
osg::OcclusionQueryNode::OcclusionQueryNode |
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virtual osg::OcclusionQueryNode::~OcclusionQueryNode |
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Member Function Documentation
Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().
Reimplemented from osg::Group.
void osg::OcclusionQueryNode::createSupportNodes |
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static void osg::OcclusionQueryNode::discardDeletedQueryObjects |
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unsigned int |
contextID |
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static void osg::OcclusionQueryNode::flushDeletedQueryObjects |
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unsigned int |
contextID, |
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double |
currentTime, |
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double & |
availableTime | |
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bool osg::OcclusionQueryNode::getDebugDisplay |
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const |
const osg::StateSet* osg::OcclusionQueryNode::getDebugStateSet |
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const |
bool osg::OcclusionQueryNode::getPassed |
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const |
bool osg::OcclusionQueryNode::getQueriesEnabled |
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const [inline] |
int osg::OcclusionQueryNode::getQueryFrameCount |
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const [inline] |
const osg::StateSet* osg::OcclusionQueryNode::getQueryStateSet |
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const |
unsigned int osg::OcclusionQueryNode::getVisibilityThreshold |
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const [inline] |
virtual void osg::OcclusionQueryNode::releaseGLObjects |
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osg::State * |
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const [virtual] |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented from osg::Group.
void osg::OcclusionQueryNode::setDebugDisplay |
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bool |
enable |
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void osg::OcclusionQueryNode::setDebugStateSet |
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osg::StateSet * |
ss |
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void osg::OcclusionQueryNode::setQueriesEnabled |
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bool |
enable = true |
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void osg::OcclusionQueryNode::setQueryFrameCount |
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int |
frames |
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[inline] |
void osg::OcclusionQueryNode::setQueryStateSet |
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osg::StateSet * |
ss |
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void osg::OcclusionQueryNode::setVisibilityThreshold |
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unsigned int |
pixels |
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[inline] |
Member Data Documentation
The documentation for this class was generated from the following file: