List of all members.
Public Types |
enum | RotationMode { ELEVATION_AZIM_ROLL,
ELEVATION_AZIM
} |
Public Member Functions |
| TerrainManipulator () |
virtual const char * | className () const |
void | setRotationMode (RotationMode mode) |
RotationMode | getRotationMode () const |
virtual void | setByMatrix (const osg::Matrixd &matrix) |
virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
virtual osg::Matrixd | getMatrix () const |
virtual osg::Matrixd | getInverseMatrix () const |
virtual
osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
virtual float | getFusionDistanceValue () const |
virtual void | setNode (osg::Node *) |
virtual const osg::Node * | getNode () const |
virtual osg::Node * | getNode () |
virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
virtual void | getUsage (osg::ApplicationUsage &usage) const |
Protected Member Functions |
virtual | ~TerrainManipulator () |
bool | intersect (const osg::Vec3d &start, const osg::Vec3d &end, osg::Vec3d &intersection) const |
void | flushMouseEventStack () |
void | addMouseEvent (const GUIEventAdapter &ea) |
void | computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up) |
bool | calcMovement () |
void | trackball (osg::Vec3 &axis, double &angle, double p1x, double p1y, double p2x, double p2y) |
double | tb_project_to_sphere (double r, double x, double y) |
bool | isMouseMoving () |
void | clampOrientation () |
Protected Attributes |
osg::ref_ptr< const
GUIEventAdapter > | _ga_t1 |
osg::ref_ptr< const
GUIEventAdapter > | _ga_t0 |
osg::ref_ptr< osg::Node > | _node |
RotationMode | _rotationMode |
bool | _thrown |
osg::Vec3d | _center |
osg::Quat | _rotation |
double | _distance |
osg::Vec3d | _previousUp |
Member Enumeration Documentation
- Enumerator:
ELEVATION_AZIM_ROLL |
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ELEVATION_AZIM |
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Constructor & Destructor Documentation
osgGA::TerrainManipulator::TerrainManipulator |
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virtual osgGA::TerrainManipulator::~TerrainManipulator |
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[protected, virtual] |
Member Function Documentation
void osgGA::TerrainManipulator::addMouseEvent |
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const GUIEventAdapter & |
ea |
) |
[protected] |
Add the current mouse GUIEvent to internal stack.
bool osgGA::TerrainManipulator::calcMovement |
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[protected] |
For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.
void osgGA::TerrainManipulator::clampOrientation |
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[protected] |
virtual const char* osgGA::TerrainManipulator::className |
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const [inline, virtual] |
return the name of the object's class type. Must be defined by derived classes.
Reimplemented from osgGA::MatrixManipulator.
void osgGA::TerrainManipulator::flushMouseEventStack |
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[protected] |
Reset the internal GUIEvent stack.
Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.
Reimplemented from osgGA::MatrixManipulator.
virtual float osgGA::TerrainManipulator::getFusionDistanceValue |
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const [inline, virtual] |
Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.
Reimplemented from osgGA::MatrixManipulator.
virtual osg::Matrixd osgGA::TerrainManipulator::getInverseMatrix |
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const [virtual] |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Implements osgGA::MatrixManipulator.
virtual osg::Matrixd osgGA::TerrainManipulator::getMatrix |
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const [virtual] |
virtual const osg::Node* osgGA::TerrainManipulator::getNode |
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const [virtual] |
virtual osg::Node* osgGA::TerrainManipulator::getNode |
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[virtual] |
RotationMode osgGA::TerrainManipulator::getRotationMode |
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const [inline] |
Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.
Reimplemented from osgGA::MatrixManipulator.
bool osgGA::TerrainManipulator::isMouseMoving |
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[protected] |
Check the speed at which the mouse is moving. If speed is below a threshold then return false, otherwise return true.
virtual void osgGA::TerrainManipulator::setByInverseMatrix |
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const osg::Matrixd & |
matrix |
) |
[inline, virtual] |
virtual void osgGA::TerrainManipulator::setByMatrix |
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const osg::Matrixd & |
matrix |
) |
[virtual] |
virtual void osgGA::TerrainManipulator::setNode |
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osg::Node * |
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[virtual] |
Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.
Reimplemented from osgGA::MatrixManipulator.
void osgGA::TerrainManipulator::setRotationMode |
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RotationMode |
mode |
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double osgGA::TerrainManipulator::tb_project_to_sphere |
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double |
r, |
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double |
x, |
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double |
y | |
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void osgGA::TerrainManipulator::trackball |
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osg::Vec3 & |
axis, |
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double & |
angle, |
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double |
p1x, |
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double |
p1y, |
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double |
p2x, |
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double |
p2y | |
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Member Data Documentation
The documentation for this class was generated from the following file: