This class manage format for hardware skinning.
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List of all members.
Detailed Description
This class manage format for hardware skinning.
Member Typedef Documentation
Constructor & Destructor Documentation
osgAnimation::RigTransformHardware::RigTransformHardware |
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Member Function Documentation
void osgAnimation::RigTransformHardware::computeMatrixPaletteUniform |
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const osg::Matrix & |
transformFromSkeletonToGeometry, |
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const osg::Matrix & |
invTransformFromSkeletonToGeometry | |
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osg::Uniform* osgAnimation::RigTransformHardware::createVertexUniform |
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osg::Uniform* osgAnimation::RigTransformHardware::getMatrixPaletteUniform |
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int osgAnimation::RigTransformHardware::getNumBonesPerVertex |
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int osgAnimation::RigTransformHardware::getNumVertexAttrib |
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int osgAnimation::RigTransformHardware::getNumVertexes |
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osg::Vec4Array* osgAnimation::RigTransformHardware::getVertexAttrib |
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index |
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bool osgAnimation::RigTransformHardware::init |
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RigGeometry & |
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virtual void osgAnimation::RigTransformHardware::operator() |
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RigGeometry & |
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void osgAnimation::RigTransformHardware::setShader |
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osg::Shader * |
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Member Data Documentation
The documentation for this class was generated from the following file: