List of all members.
Detailed Description
Class for override the default delete behavior so that users can implement their own object deletion schemes. This might be done to help implement protection of multiple threads from deleting objects unintentionally. Note, the DeleteHandler cannot itself be reference counted, otherwise it would be responsible for deleting itself! An static auto_ptr<> is used internally in Referenced.cpp to manage the DeleteHandler's memory.
Member Typedef Documentation
Constructor & Destructor Documentation
osg::DeleteHandler::DeleteHandler |
( |
int |
numberOfFramesToRetainObjects = 0 |
) |
|
virtual osg::DeleteHandler::~DeleteHandler |
( |
|
) |
[virtual] |
osg::DeleteHandler::DeleteHandler |
( |
const DeleteHandler & |
|
) |
[inline, protected] |
Member Function Documentation
void osg::DeleteHandler::doDelete |
( |
const Referenced * |
object |
) |
[inline] |
virtual void osg::DeleteHandler::flush |
( |
|
) |
[virtual] |
Flush objects that ready to be fully deleted.
virtual void osg::DeleteHandler::flushAll |
( |
|
) |
[virtual] |
Flush all objects that the DeleteHandler holds. Note, this should only be called if there are no threads running with non ref_ptr<> pointers, such as graphics threads.
int osg::DeleteHandler::getFrameNumber |
( |
|
) |
const [inline] |
Get the current frame number.
int osg::DeleteHandler::getNumFramesToRetainObjects |
( |
|
) |
const [inline] |
virtual void osg::DeleteHandler::requestDelete |
( |
const osg::Referenced * |
object |
) |
[virtual] |
Request the deletion of an object. Depending on users implementation of DeleteHandler, the delete of the object may occur straight away or be delayed until doDelete is called. The default implementation does a delete straight away.
void osg::DeleteHandler::setFrameNumber |
( |
int |
frameNumber |
) |
[inline] |
Set the current frame number so that subsequent deletes get tagged as associated with this frame.
void osg::DeleteHandler::setNumFramesToRetainObjects |
( |
int |
numberOfFramesToRetainObjects |
) |
[inline] |
Set the number of frames to retain objects that are have been requested for deletion. When set to zero objects are deleted immediately, by set to 1 there are kept around for an extra frame etc. The ability to retain objects for several frames is useful to prevent premature deletion when objects are still be used the graphics threads that are using double buffering of rendering data structures with non ref_ptr<> pointers to scene graph elements.
Member Data Documentation
The documentation for this class was generated from the following file: