#include <osgAnimation/Export>
#include <osgAnimation/RigTransform>
#include <osgAnimation/VertexInfluence>
#include <osgAnimation/Bone>
#include <osg/Matrix>
#include <osg/Array>
Classes | |
class | osgAnimation::RigTransformHardware |
This class manage format for hardware skinning. More... | |
struct | osgAnimation::RigTransformHardware::IndexWeightEntry |
Namespaces | |
namespace | osgAnimation |