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The current implementation puts pointers to the code resources into the application's global data, and uses those pointers in the code emitted for each call in which the calling function and the called function are in different sections. This means that you must not attempt to call between different sections when globals are not available.
In particular, all functions in your application called while processing a
launch code that doesn't give you globals must be in the main code section.
This always includes PilotMain
, which is always called by the startup
code for all launch codes.