#include <vtkFloatTCoords.h>
Inheritance diagram for vtkFloatVectors:
Public Methods | |
void | SetDataType (int dataType) |
void | SetData (vtkDataArray *) |
float * | GetPointer (const int id) |
float * | WritePointer (const int id, const int number) |
Static Public Methods | |
vtkFloatVectors * | New () |
Protected Methods | |
vtkFloatVectors () | |
~vtkFloatVectors () | |
vtkFloatVectors (const vtkFloatVectors &) | |
void | operator= (const vtkFloatVectors &) |
vtkFloatTCoords is an (obsolete) concrete implementation of vtkTCoords. Texture coordinates are represented using float values.
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Get pointer to array of data starting at data position "id". |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkVectors. |
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Set the data for this object. Only accepts VTK_FLOAT type. Reimplemented from vtkAttributeData. |
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Set the data type for this object. Reimplemented from vtkAttributeData. |
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Get pointer to data array. Useful for direct writes of data. MaxId is bumped by number (and memory allocated if necessary). Id is the location you wish to write into; number is the number of vectors to write. |