Public Methods |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | SetGeometryFileName (const char *) |
virtual char * | GetGeometryFileName () |
virtual void | SetDisplacementFileName (const char *) |
virtual char * | GetDisplacementFileName () |
virtual void | SetScalarFileName (const char *) |
virtual char * | GetScalarFileName () |
virtual void | SetTextureFileName (const char *) |
virtual char * | GetTextureFileName () |
virtual void | SetWriteDisplacement (int) |
virtual int | GetWriteDisplacement () |
virtual void | WriteDisplacementOn () |
virtual void | WriteDisplacementOff () |
virtual void | SetWriteScalar (int) |
virtual int | GetWriteScalar () |
virtual void | WriteScalarOn () |
virtual void | WriteScalarOff () |
virtual void | SetWriteTexture (int) |
virtual int | GetWriteTexture () |
virtual void | WriteTextureOn () |
virtual void | WriteTextureOff () |
Static Public Methods |
vtkBYUWriter * | New () |
int | IsTypeOf (const char *type) |
vtkBYUWriter * | SafeDownCast (vtkObject *o) |
Protected Methods |
| vtkBYUWriter () |
| ~vtkBYUWriter () |
| vtkBYUWriter (const vtkBYUWriter &) |
void | operator= (const vtkBYUWriter &) |
void | WriteData () |
void | WriteGeometryFile (FILE *fp, int numPts) |
void | WriteDisplacementFile (int numPts) |
void | WriteScalarFile (int numPts) |
void | WriteTextureFile (int numPts) |
Protected Attributes |
char * | GeometryFileName |
char * | DisplacementFileName |
char * | ScalarFileName |
char * | TextureFileName |
int | WriteDisplacement |
int | WriteScalar |
int | WriteTexture |
vtkBYUWriter writes MOVIE.BYU polygonal files. These files consist of a geometry file (.g), a scalar file (.s), a displacement or vector file (.d), and a 2D texture coordinate file (.t). These files must be specified to the object, the appropriate boolean variables must be true, and data must be available from the input for the files to be written. WARNING: this writer does not currently write triangle strips. Use vtkTriangleFilter to convert strips to triangles.