Public Methods |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | DeepCopy (vtkMatrix4x4 *source) |
void | DeepCopy (const double Elements[16]) |
void | Zero () |
void | Identity () |
void | Invert () |
void | Transpose () |
void | MultiplyPoint (const float in[4], float out[4]) |
void | MultiplyPoint (const double in[4], double out[4]) |
float * | MultiplyPoint (const float in[4]) |
float * | MultiplyFloatPoint (const float in[4]) |
double * | MultiplyDoublePoint (const double in[4]) |
void | Adjoint (vtkMatrix4x4 *in, vtkMatrix4x4 *out) |
double | Determinant () |
void | SetElement (int i, int j, double value) |
double | GetElement (int i, int j) const |
void | PointMultiply (const float in[4], float out[4]) |
void | PointMultiply (const double in[4], double out[4]) |
double * | operator[] (const unsigned int i) |
const double * | operator[] (unsigned int i) const |
void | operator= (double element) |
void | Adjoint (vtkMatrix4x4 &in, vtkMatrix4x4 &out) |
double | Determinant (vtkMatrix4x4 &in) |
double | Determinant (vtkMatrix4x4 *in) |
void | Invert (vtkMatrix4x4 &in, vtkMatrix4x4 &out) |
void | Transpose (vtkMatrix4x4 &in, vtkMatrix4x4 &out) |
Static Public Methods |
vtkMatrix4x4 * | New () |
int | IsTypeOf (const char *type) |
vtkMatrix4x4 * | SafeDownCast (vtkObject *o) |
void | DeepCopy (double Elements[16], vtkMatrix4x4 *source) |
void | DeepCopy (double Elements[16], const double newElements[16]) |
void | Zero (double Elements[16]) |
void | Identity (double Elements[16]) |
void | Invert (vtkMatrix4x4 *in, vtkMatrix4x4 *out) |
void | Invert (const double inElements[16], double outElements[16]) |
void | Transpose (vtkMatrix4x4 *in, vtkMatrix4x4 *out) |
void | Transpose (const double inElements[16], double outElements[16]) |
void | MultiplyPoint (const double Elements[16], const float in[4], float out[4]) |
void | MultiplyPoint (const double Elements[16], const double in[4], double out[4]) |
void | Multiply4x4 (vtkMatrix4x4 *a, vtkMatrix4x4 *b, vtkMatrix4x4 *c) |
void | Multiply4x4 (const double a[16], const double b[16], double c[16]) |
void | Adjoint (const double inElements[16], double outElements[16]) |
double | Determinant (const double Elements[16]) |
void | PointMultiply (const double Elements[16], const float in[4], float out[4]) |
void | PointMultiply (const double Elements[16], const double in[4], double out[4]) |
Public Attributes |
double | Element [4][4] |
Protected Methods |
| vtkMatrix4x4 () |
| ~vtkMatrix4x4 () |
| vtkMatrix4x4 (const vtkMatrix4x4 &) |
void | operator= (const vtkMatrix4x4 &source) |
Protected Attributes |
float | FloatPoint [4] |
double | DoublePoint [4] |
vtkMatrix4x4 is a class to represent and manipulate 4x4 matrices. Specifically, it is designed to work on 4x4 transformation matrices found in 3D rendering using homogeneous coordinates [x y z w].