Main Page   Class Hierarchy   Alphabetical List   Compound List   Compound Members   Related Pages  

vtkWin32OpenGLRenderWindow Class Reference

OpenGL rendering window. More...

#include <vtkWin32OpenGLRenderWindow.h>

Inheritance diagram for vtkWin32OpenGLRenderWindow:

Inheritance graph
[legend]
Collaboration diagram for vtkWin32OpenGLRenderWindow:

Collaboration graph
[legend]
List of all members.

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void Start (void)
void Frame (void)
virtual void WindowConfigure (void)
virtual void WindowInitialize (void)
virtual void Initialize (void)
virtual void SetFullScreen (int)
virtual void WindowRemap (void)
virtual void PrefFullScreen (void)
virtual void SetSize (int, int)
virtual int * GetSize ()
virtual void SetPosition (int, int)
virtual int * GetScreenSize ()
virtual int * GetPosition ()
virtual void SetWindowName (char *)
void SetWindowInfo (char *)
void SetParentInfo (char *)
virtual void * GetGenericDisplayId ()
virtual void * GetGenericWindowId ()
virtual void * GetGenericParentId ()
virtual void * GetGenericContext ()
virtual void SetDisplayId (void *)
virtual HWND GetWindowId ()
void SetWindowId (void *foo)
virtual void SetWindowId (HWND)
virtual void SetParentId (HWND)
void SetParentId (void *foo)
void SetContextId (HGLRC)
void SetDeviceContext (HDC)
virtual void SetNextWindowId (HWND)
virtual void SetMultiSamples (int)
virtual int GetMultiSamples ()
virtual void StereoUpdate ()
virtual void SetStereoCapableWindow (int capable)
virtual unsigned char * GetPixelData (int x, int y, int x2, int y2, int front)
virtual void SetPixelData (int x, int y, int x2, int y2, unsigned char *, int front)
virtual float * GetRGBAPixelData (int x, int y, int x2, int y2, int front)
virtual void SetRGBAPixelData (int x, int y, int x2, int y2, float *, int front, int blend=0)
virtual void ReleaseRGBAPixelData (float *data)
virtual unsigned char * GetRGBACharPixelData (int x, int y, int x2, int y2, int front)
virtual void SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *, int front, int blend=0)
virtual float * GetZbufferData (int x1, int y1, int x2, int y2)
virtual void SetZbufferData (int x1, int y1, int x2, int y2, float *buffer)
void MakeCurrent ()
virtual int GetEventPending ()
void SetupMemoryRendering (int x, int y, HDC prn)
void ResumeScreenRendering ()
HDC GetMemoryDC ()
unsigned char * GetMemoryData ()
virtual void OpenGLInit ()
virtual void SetupPalette (HDC hDC)
virtual void SetupPixelFormat (HDC hDC, DWORD dwFlags, int debug, int bpp=16, int zbpp=16)
void Clean ()
void RegisterTextureResource (GLuint id)
int GetDepthBufferSize ()
void HideCursor ()
void ShowCursor ()

Static Public Methods

vtkWin32OpenGLRenderWindow * New ()
int IsTypeOf (const char *type)
vtkWin32OpenGLRenderWindow * SafeDownCast (vtkObject *o)

Protected Methods

 vtkWin32OpenGLRenderWindow ()
 ~vtkWin32OpenGLRenderWindow ()
 vtkWin32OpenGLRenderWindow (const vtkWin32OpenGLRenderWindow &)
void operator= (const vtkWin32OpenGLRenderWindow &)
virtual LRESULT MessageProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

Static Protected Methods

LRESULT APIENTRY WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

Protected Attributes

HINSTANCE ApplicationInstance
HPALETTE Palette
HPALETTE OldPalette
HGLRC ContextId
HDC DeviceContext
BOOL MFChandledWindow
HWND WindowId
HWND ParentId
HWND NextWindowId
int OwnWindow
int ScreenSize [2]
int MultiSamples
vtkIdListTextureResourceIds
BITMAPINFO MemoryDataHeader
HBITMAP MemoryBuffer
unsigned char * MemoryData
HDC MemoryHdc
int ScreenMapped
int ScreenWindowSize [2]
HDC ScreenDeviceContext
int ScreenDoubleBuffer
HGLRC ScreenContextId
int CursorHidden

Detailed Description

OpenGL rendering window.

Date:
2000/12/10 20:09:00
Revision:
1.38

vtkWin32OpenGLRenderWindow is a concrete implementation of the abstract class vtkRenderWindow. vtkWin32OpenGLRenderer interfaces to the standard OpenGL graphics library in the Windows/NT environment..


Member Function Documentation

void vtkWin32OpenGLRenderWindow::Clean  
 

Clean up device contexts, rendering contexts, etc.

void vtkWin32OpenGLRenderWindow::Frame void    [virtual]
 

End the rendering process and display the image.

Reimplemented from vtkRenderWindow.

virtual const char* vtkWin32OpenGLRenderWindow::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderWindow.

int vtkWin32OpenGLRenderWindow::GetDepthBufferSize   [virtual]
 

Get the size of the depth buffer.

Reimplemented from vtkRenderWindow.

virtual int vtkWin32OpenGLRenderWindow::GetEventPending   [virtual]
 

Check to see if an event is pending for this window. This is a useful check to abort a long render.

Reimplemented from vtkRenderWindow.

virtual unsigned char* vtkWin32OpenGLRenderWindow::GetPixelData int    x,
int    y,
int    x2,
int    y2,
int    front
[virtual]
 

Set/Get the pixel data of an image, transmitted as RGBRGB...

Reimplemented from vtkWindow.

virtual int* vtkWin32OpenGLRenderWindow::GetPosition   [virtual]
 

Get the position in screen coordinates of the window.

Reimplemented from vtkWindow.

virtual float* vtkWin32OpenGLRenderWindow::GetRGBAPixelData int    x,
int    y,
int    x2,
int    y2,
int    front
[virtual]
 

Set/Get the pixel data of an image, transmitted as RGBARGBA...

Reimplemented from vtkRenderWindow.

virtual int* vtkWin32OpenGLRenderWindow::GetScreenSize   [virtual]
 

Return the screen size.

virtual int* vtkWin32OpenGLRenderWindow::GetSize   [virtual]
 

Get the current size of the window.

Reimplemented from vtkWindow.

virtual HWND vtkWin32OpenGLRenderWindow::GetWindowId   [virtual]
 

Get the window id.

virtual float* vtkWin32OpenGLRenderWindow::GetZbufferData int    x1,
int    y1,
int    x2,
int    y2
[virtual]
 

Set/Get the zbuffer data from an image

Reimplemented from vtkRenderWindow.

void vtkWin32OpenGLRenderWindow::HideCursor   [virtual]
 

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Reimplemented from vtkRenderWindow.

virtual void vtkWin32OpenGLRenderWindow::Initialize void    [virtual]
 

Initialize the rendering window.

virtual int vtkWin32OpenGLRenderWindow::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderWindow.

int vtkWin32OpenGLRenderWindow::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderWindow.

void vtkWin32OpenGLRenderWindow::MakeCurrent   [virtual]
 

Make this windows OpenGL context the current context.

Reimplemented from vtkRenderWindow.

vtkWin32OpenGLRenderWindow* vtkWin32OpenGLRenderWindow::New   [static]
 

Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on.

Reimplemented from vtkRenderWindow.

virtual void vtkWin32OpenGLRenderWindow::OpenGLInit   [virtual]
 

Initialize OpenGL for this window.

virtual void vtkWin32OpenGLRenderWindow::PrefFullScreen void    [virtual]
 

Set the preferred window size to full screen.

void vtkWin32OpenGLRenderWindow::PrintSelf ostream &    os,
vtkIndent    indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderWindow.

void vtkWin32OpenGLRenderWindow::RegisterTextureResource GLuint    id
 

Register a texture name with this render window

vtkWin32OpenGLRenderWindow* vtkWin32OpenGLRenderWindow::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderWindow.

virtual void vtkWin32OpenGLRenderWindow::SetDisplayId void *    [inline, virtual]
 

Dummy stubs for vtkWindow API.

Reimplemented from vtkRenderWindow.

virtual void vtkWin32OpenGLRenderWindow::SetFullScreen int    [virtual]
 

Change the window to fill the entire screen.

Reimplemented from vtkRenderWindow.

virtual void vtkWin32OpenGLRenderWindow::SetNextWindowId HWND    [virtual]
 

Set the window id of the new window once a WindowRemap is done.

virtual void vtkWin32OpenGLRenderWindow::SetParentId HWND    [virtual]
 

Set the window's parent id to a pre-existing window.

void vtkWin32OpenGLRenderWindow::SetParentInfo char *    [virtual]
 

Sets the HWND id of the window that WILL BE created.

Reimplemented from vtkRenderWindow.

virtual void vtkWin32OpenGLRenderWindow::SetPixelData int    x,
int    y,
int    x2,
int    y2,
unsigned char *   ,
int    front
[virtual]
 

Set/Get the pixel data of an image, transmitted as RGBRGBRGB. The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top.

Reimplemented from vtkRenderWindow.

virtual void vtkWin32OpenGLRenderWindow::SetPosition int   ,
int   
[virtual]
 

Set the position of the window.

Reimplemented from vtkWindow.

virtual void vtkWin32OpenGLRenderWindow::SetSize int   ,
int   
[virtual]
 

Set the size of the window.

Reimplemented from vtkWindow.

virtual void vtkWin32OpenGLRenderWindow::SetStereoCapableWindow int    capable [virtual]
 

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. This method overrides the superclass method since this class can actually check whether the window has been realized yet.

Reimplemented from vtkRenderWindow.

void vtkWin32OpenGLRenderWindow::SetupMemoryRendering int    x,
int    y,
HDC    prn
 

These methods can be used by MFC applications to support print preview and printing, or more general rendering into memory.

virtual void vtkWin32OpenGLRenderWindow::SetWindowId HWND    [virtual]
 

Set the window id to a pre-existing window.

void vtkWin32OpenGLRenderWindow::SetWindowInfo char *    [virtual]
 

Set this RenderWindow's window id to a pre-existing window.

Reimplemented from vtkRenderWindow.

virtual void vtkWin32OpenGLRenderWindow::SetWindowName char *    [virtual]
 

Set the name of the window. This appears at the top of the window normally.

Reimplemented from vtkWindow.

void vtkWin32OpenGLRenderWindow::Start void    [virtual]
 

Begin the rendering process.

Reimplemented from vtkRenderWindow.

virtual void vtkWin32OpenGLRenderWindow::StereoUpdate   [virtual]
 

Update system if needed due to stereo rendering.

Reimplemented from vtkRenderWindow.

virtual void vtkWin32OpenGLRenderWindow::WindowConfigure void    [virtual]
 

Specify various window parameters.

virtual void vtkWin32OpenGLRenderWindow::WindowInitialize void    [virtual]
 

Initialize the window for rendering.

virtual void vtkWin32OpenGLRenderWindow::WindowRemap void    [virtual]
 

Remap the window.

Reimplemented from vtkRenderWindow.


The documentation for this class was generated from the following file:
Generated on Tue Mar 19 13:35:17 2002 for VTK by doxygen1.2.14 written by Dimitri van Heesch, © 1997-2002