#include <vtkActor.h>
Inheritance diagram for vtkActor:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | GetActors (vtkPropCollection *) |
virtual int | RenderOpaqueGeometry (vtkViewport *viewport) |
virtual int | RenderTranslucentGeometry (vtkViewport *viewport) |
virtual void | Render (vtkRenderer *, vtkMapper *) |
void | ShallowCopy (vtkProp *prop) |
void | ReleaseGraphicsResources (vtkWindow *) |
void | SetProperty (vtkProperty *lut) |
vtkProperty * | GetProperty () |
void | SetBackfaceProperty (vtkProperty *lut) |
vtkProperty * | GetBackfaceProperty () |
virtual void | SetTexture (vtkTexture *) |
virtual vtkTexture * | GetTexture () |
virtual void | SetMapper (vtkMapper *) |
virtual vtkMapper * | GetMapper () |
void | GetBounds (float bounds[6]) |
float * | GetBounds () |
virtual void | ApplyProperties () |
virtual void | Update () |
unsigned long int | GetMTime () |
virtual unsigned long | GetRedrawMTime () |
virtual void | InitPartTraversal () |
virtual vtkActor * | GetNextPart () |
virtual int | GetNumberOfParts () |
void | SetProperty (vtkProperty &lut) |
void | SetBackfaceProperty (vtkProperty &lut) |
Static Public Methods | |
int | IsTypeOf (const char *type) |
vtkActor * | SafeDownCast (vtkObject *o) |
vtkActor * | New () |
Protected Methods | |
vtkActor () | |
~vtkActor () | |
vtkActor (const vtkActor &) | |
void | operator= (const vtkActor &) |
int | GetIsOpaque () |
Protected Attributes | |
vtkProperty * | Property |
vtkProperty * | BackfaceProperty |
vtkTexture * | Texture |
vtkMapper * | Mapper |
float | MapperBounds [6] |
vtkTimeStamp | BoundsMTime |
vtkActor is used to represent an entity in a rendering scene. It inherits functions related to the actors position, and orientation from vtkProp. The actor also has scaling and maintains a reference to the defining geometry (i.e., the mapper), rendering properties, and possibly a texture map. vtkActor combines these instance variables into one 4x4 transformation matrix as follows: [x y z 1] = [x y z 1] Translate(-origin) Scale(scale) Rot(y) Rot(x) Rot (z) Trans(origin) Trans(position)
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Apply the current properties to all parts that compose this actor. This method is overloaded in vtkAssembly to apply the assemblies' properties to all its parts in a recursive manner. Typically the use of this method is to set the desired properties in the assembly, and then push the properties down to the assemblies parts with ApplyProperties(). |
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For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process. Reimplemented from vtkProp. |
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Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). in world coordinates. NULL means that the bounds are not defined. Implements vtkProp3D. |
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Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(float bounds[6]) is available from the superclass.) Reimplemented from vtkProp3D. |
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkProp3D. Reimplemented in vtkFollower. |
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Returns the Mapper that this actor is getting its data from. |
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Get the actors mtime plus consider its properties, texture and usermatrix if set. Reimplemented from vtkObject. |
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Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc. Reimplemented from vtkProp. |
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The following methods are for compatibility. The methods will be deprecated in the near future. Use vtkProp::GetNextPath() (and related functionality) to get the parts in an assembly (or more correctly, the paths in the assembly). |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkProp3D. Reimplemented in vtkFollower. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkProp3D. Reimplemented in vtkFollower. |
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Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). No user defined matrix and no texture map. Reimplemented from vtkProp. Reimplemented in vtkFollower. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkProp3D. Reimplemented in vtkFollower. |
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Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. Reimplemented from vtkProp. Reimplemented in vtkLODActor. |
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This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. Note that a side effect of this method is that the pipeline will be updated. |
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Support the standard render methods. Reimplemented from vtkProp. Reimplemented in vtkFollower. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkProp3D. Reimplemented in vtkFollower. |
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Set/Get the property object that controls this actors backface surface properties. This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object. |
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This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. the mapper. This should be a subclass of vtkMapper. Typically vtkPolyDataMapper and vtkDataSetMapper will be used. |
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For legacy compatibility. Do not use. |
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Set/Get the property object that controls this actors surface properties. This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object. |
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Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture. |
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Shallow copy of an actor. Overloads the virtual vtkProp method. Reimplemented from vtkProp3D. Reimplemented in vtkFollower. |
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Update visualization pipeline and any other parts of actor that are necessary. |