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vtkMesaImageActor Class Reference

Mesa texture map. More...

#include <vtkMesaImageActor.h>

Inheritance diagram for vtkMesaImageActor:

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Collaboration diagram for vtkMesaImageActor:

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List of all members.

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void Load (vtkRenderer *ren)
void ReleaseGraphicsResources (vtkWindow *)

Static Public Methods

vtkMesaImageActor * New ()
int IsTypeOf (const char *type)
vtkMesaImageActor * SafeDownCast (vtkObject *o)

Protected Methods

 vtkMesaImageActor ()
 ~vtkMesaImageActor ()
 vtkMesaImageActor (const vtkMesaImageActor &)
void operator= (const vtkMesaImageActor &)
unsigned char * MakeDataSuitable (int &xsize, int &ysize, int &release)

Protected Attributes

vtkTimeStamp LoadTime
long Index
vtkRenderWindowRenderWindow
float Coords [12]
float TCoords [8]

Static Protected Attributes

long GlobalIndex

Detailed Description

Mesa texture map.

Date:
2000/12/10 20:08:43
Revision:
1.2

vtkMesaImageActor is a concrete implementation of the abstract class vtkImageActor. vtkMesaImageActor interfaces to the Mesa rendering library.


Member Function Documentation

virtual const char* vtkMesaImageActor::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.

virtual int vtkMesaImageActor::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.

int vtkMesaImageActor::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.

void vtkMesaImageActor::Load vtkRenderer   ren [virtual]
 

Implement base class method.

Reimplemented from vtkImageActor.

vtkMesaImageActor* vtkMesaImageActor::New   [static]
 

Instantiate the image actor.

Reimplemented from vtkImageActor.

void vtkMesaImageActor::ReleaseGraphicsResources vtkWindow   [virtual]
 

Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release. Using the same texture object in multiple render windows is NOT currently supported.

Reimplemented from vtkProp.

vtkMesaImageActor* vtkMesaImageActor::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.


The documentation for this class was generated from the following file:
Generated on Tue Mar 19 13:29:06 2002 for VTK by doxygen1.2.14 written by Dimitri van Heesch, © 1997-2002