#include <vtkMapper.h>
Inheritance diagram for vtkMapper:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | ShallowCopy (vtkMapper *m) |
unsigned long | GetMTime () |
virtual void | Render (vtkRenderer *ren, vtkActor *a)=0 |
virtual void | ReleaseGraphicsResources (vtkWindow *) |
void | SetLookupTable (vtkScalarsToColors *lut) |
vtkScalarsToColors * | GetLookupTable () |
virtual void | CreateDefaultLookupTable () |
virtual void | SetScalarVisibility (int) |
virtual int | GetScalarVisibility () |
virtual void | ScalarVisibilityOn () |
virtual void | ScalarVisibilityOff () |
virtual void | SetColorMode (int) |
virtual int | GetColorMode () |
void | SetColorModeToDefault () |
void | SetColorModeToMapScalars () |
void | SetColorModeToLuminance () |
const char * | GetColorModeAsString () |
virtual void | SetImmediateModeRendering (int) |
virtual int | GetImmediateModeRendering () |
virtual void | ImmediateModeRenderingOn () |
virtual void | ImmediateModeRenderingOff () |
virtual void | SetScalarRange (float, float) |
void | SetScalarRange (float[2]) |
virtual float * | GetScalarRange () |
virtual void | GetScalarRange (float data[2]) |
virtual void | Update () |
vtkScalars * | GetColors () |
virtual void | SetScalarMode (int) |
virtual int | GetScalarMode () |
void | SetScalarModeToDefault () |
void | SetScalarModeToUsePointData () |
void | SetScalarModeToUseCellData () |
const char * | GetScalarModeAsString () |
virtual float * | GetBounds () |
virtual void | GetBounds (float bounds[6]) |
void | SetRenderTime (float time) |
virtual float | GetRenderTime () |
vtkDataSet * | GetInput () |
vtkDataSet * | GetInputAsDataSet () |
Static Public Methods | |
int | IsTypeOf (const char *type) |
vtkMapper * | SafeDownCast (vtkObject *o) |
void | SetGlobalImmediateModeRendering (int val) |
void | GlobalImmediateModeRenderingOn () |
void | GlobalImmediateModeRenderingOff () |
int | GetGlobalImmediateModeRendering () |
void | SetResolveCoincidentTopology (int val) |
int | GetResolveCoincidentTopology () |
void | SetResolveCoincidentTopologyToDefault () |
void | SetResolveCoincidentTopologyToOff () |
void | SetResolveCoincidentTopologyToPolygonOffset () |
void | SetResolveCoincidentTopologyToShiftZBuffer () |
void | SetResolveCoincidentTopologyZShift (double val) |
double | GetResolveCoincidentTopologyZShift () |
Protected Methods | |
vtkMapper () | |
~vtkMapper () | |
vtkMapper (const vtkMapper &) | |
void | operator= (const vtkMapper &) |
Protected Attributes | |
vtkScalars * | Colors |
vtkScalarsToColors * | LookupTable |
int | ScalarVisibility |
vtkTimeStamp | BuildTime |
float | ScalarRange [2] |
int | ImmediateModeRendering |
int | ColorMode |
int | ScalarMode |
float | RenderTime |
vtkMapper is an abstract class to specify interface between data and graphics primitives. Subclasses of vtkMapper map data through a lookuptable and control the creation of rendering primitives that interface to the graphics library. The mapping can be controlled by supplying a lookup table and specifying a scalar range to map data through.
There are several important control mechanisms affecting the behavior of this object. The ScalarVisibility flag controls whether scalar data (if any) controls the color of the associated actor(s) that refer to the mapper. The ScalarMode ivar is used to determine whether scalar point data or cell data is used to color the object. By default, point data scalars are used unless there are none, in which cell scalars are used. Or you can explicitly control whether to use point or cell scalar data. Finally, the mapping of scalars through the lookup table varies depending on the setting of the ColorMode flag. See the documentation for the appropriate methods for an explanation.
Another important feature of this class is whether to use immediate mode rendering (ImmediateModeRenderingOn) or display list rendering (ImmediateModeRenderingOff). If display lists are used, a data structure is constructed (generally in the rendering library) which can then be rapidly traversed and rendered by the rendering library. The disadvantage of display lists is that they require additionally memory which may affect the performance of the system.
Another important feature of the mapper is the ability to shift the z-buffer to resolve coincident topology. For example, if you'd like to draw a mesh with some edges a different color, and the edges lie on the mesh, this feature can be useful to get nice looking lines. (See the ResolveCoincidentTopology-related methods.)
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Create default lookup table. Generally used to create one when none is available with the scalar data. |
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Get the bounds for this mapper as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). Reimplemented from vtkAbstractMapper3D. |
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Return bounding box (array of six floats) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax). Implements vtkAbstractMapper3D. |
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkDataSetMapper. |
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Return the method of coloring scalar data. |
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Calculate and return the colors for the input. After invoking this method, use GetColor() on the scalar to get the scalar values. This method may return NULL if no color information is available. |
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Get the input as a vtkDataSet. This method is overridden in the specialized mapper classes to return more specific data types. Reimplemented in vtkDataSetMapper. |
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Get the input as a vtkDataSet, instead of as a more specialized data type. This method is provided for use in the wrapper languages, C++ programmers should use GetInput() instead. |
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Overload standard modified time function. If lookup table is modified, then this object is modified as well. Reimplemented from vtkObject. Reimplemented in vtkDataSetMapper. |
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Return the method for obtaining scalar data. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkDataSetMapper. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkDataSetMapper. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkDataSetMapper. |
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Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release. Reimplemented from vtkAbstractMapper. Reimplemented in vtkDataSetMapper. |
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Method initiates the mapping process. Generally sent by the actor as each frame is rendered. Implemented in vtkDataSetMapper. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkDataSetMapper. |
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Control how the scalar data is mapped to colors. By default (ColorModeToDefault), scalars that are unsigned char types are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. Setting ColorModeToLuminance means that scalars will be converted to luminance (gray values) using the luminance equation . (The ColorMode ivar is used with vtkScalars to map scalar data to colors. See vtkScalars::InitColorTraversal() for more information.) |
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Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering. |
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Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering. |
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Specify a lookup table for the mapper to use. |
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This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper. |
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Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). If not off, there are two methods to choose from. PolygonOffset uses graphics systems calls to shift polygons, but does not distinguish vertices and lines from one another. ShiftZBuffer remaps the z-buffer to distinguish vertices, lines, and polygons, but does not always produce acceptable results. If you use the ShiftZBuffer approach, you may also want to set the ResolveCoincidentTopologyZShift value. (Note: not all mappers/graphics systems implement this functionality.) |
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Used to set the z-shift if ResolveCoincidentTopology is set to ShiftZBuffer. This is a global variable. |
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Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). |
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Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. |
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Turn on/off flag to control whether scalar data is used to color objects. |
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Make a shallow copy of this mapper. |
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Update the input to the Mapper. Implements vtkAbstractMapper3D. Reimplemented in vtkPolyDataMapper. |