#include <vtkWin32OpenGLRenderWindow.h>
Inheritance diagram for vtkWin32OpenGLRenderWindow:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | Start (void) |
void | Frame (void) |
virtual void | WindowConfigure (void) |
virtual void | WindowInitialize (void) |
virtual void | Initialize (void) |
virtual void | SetFullScreen (int) |
virtual void | WindowRemap (void) |
virtual void | PrefFullScreen (void) |
virtual void | SetSize (int, int) |
virtual int * | GetSize () |
virtual void | SetPosition (int, int) |
virtual int * | GetScreenSize () |
virtual int * | GetPosition () |
virtual void | SetWindowName (char *) |
void | SetWindowInfo (char *) |
void | SetParentInfo (char *) |
virtual void * | GetGenericDisplayId () |
virtual void * | GetGenericWindowId () |
virtual void * | GetGenericParentId () |
virtual void * | GetGenericContext () |
virtual void | SetDisplayId (void *) |
virtual HWND | GetWindowId () |
void | SetWindowId (void *foo) |
virtual void | SetWindowId (HWND) |
virtual void | SetParentId (HWND) |
void | SetParentId (void *foo) |
void | SetContextId (HGLRC) |
void | SetDeviceContext (HDC) |
virtual void | SetNextWindowId (HWND) |
virtual void | SetMultiSamples (int) |
virtual int | GetMultiSamples () |
virtual void | StereoUpdate () |
virtual void | SetStereoCapableWindow (int capable) |
virtual unsigned char * | GetPixelData (int x, int y, int x2, int y2, int front) |
virtual void | SetPixelData (int x, int y, int x2, int y2, unsigned char *, int front) |
virtual float * | GetRGBAPixelData (int x, int y, int x2, int y2, int front) |
virtual void | SetRGBAPixelData (int x, int y, int x2, int y2, float *, int front, int blend=0) |
virtual void | ReleaseRGBAPixelData (float *data) |
virtual unsigned char * | GetRGBACharPixelData (int x, int y, int x2, int y2, int front) |
virtual void | SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *, int front, int blend=0) |
virtual float * | GetZbufferData (int x1, int y1, int x2, int y2) |
virtual void | SetZbufferData (int x1, int y1, int x2, int y2, float *buffer) |
void | MakeCurrent () |
virtual int | GetEventPending () |
void | SetupMemoryRendering (int x, int y, HDC prn) |
void | ResumeScreenRendering () |
HDC | GetMemoryDC () |
unsigned char * | GetMemoryData () |
virtual void | OpenGLInit () |
virtual void | SetupPalette (HDC hDC) |
virtual void | SetupPixelFormat (HDC hDC, DWORD dwFlags, int debug, int bpp=16, int zbpp=16) |
void | Clean () |
void | RegisterTextureResource (GLuint id) |
int | GetDepthBufferSize () |
void | HideCursor () |
void | ShowCursor () |
Static Public Methods | |
vtkWin32OpenGLRenderWindow * | New () |
int | IsTypeOf (const char *type) |
vtkWin32OpenGLRenderWindow * | SafeDownCast (vtkObject *o) |
Protected Methods | |
vtkWin32OpenGLRenderWindow () | |
~vtkWin32OpenGLRenderWindow () | |
vtkWin32OpenGLRenderWindow (const vtkWin32OpenGLRenderWindow &) | |
void | operator= (const vtkWin32OpenGLRenderWindow &) |
virtual LRESULT | MessageProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) |
Static Protected Methods | |
LRESULT APIENTRY | WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) |
Protected Attributes | |
HINSTANCE | ApplicationInstance |
HPALETTE | Palette |
HPALETTE | OldPalette |
HGLRC | ContextId |
HDC | DeviceContext |
BOOL | MFChandledWindow |
HWND | WindowId |
HWND | ParentId |
HWND | NextWindowId |
int | OwnWindow |
int | ScreenSize [2] |
int | MultiSamples |
vtkIdList * | TextureResourceIds |
BITMAPINFO | MemoryDataHeader |
HBITMAP | MemoryBuffer |
unsigned char * | MemoryData |
HDC | MemoryHdc |
int | ScreenMapped |
int | ScreenWindowSize [2] |
HDC | ScreenDeviceContext |
int | ScreenDoubleBuffer |
HGLRC | ScreenContextId |
int | CursorHidden |
vtkWin32OpenGLRenderWindow is a concrete implementation of the abstract class vtkRenderWindow. vtkWin32OpenGLRenderer interfaces to the standard OpenGL graphics library in the Windows/NT environment..
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Clean up device contexts, rendering contexts, etc. |
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End the rendering process and display the image. Reimplemented from vtkRenderWindow. |
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkRenderWindow. |
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Get the size of the depth buffer. Reimplemented from vtkRenderWindow. |
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Check to see if an event is pending for this window. This is a useful check to abort a long render. Reimplemented from vtkRenderWindow. |
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Set/Get the pixel data of an image, transmitted as RGBRGB... Reimplemented from vtkWindow. |
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Get the position in screen coordinates of the window. Reimplemented from vtkWindow. |
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Set/Get the pixel data of an image, transmitted as RGBARGBA... Reimplemented from vtkRenderWindow. |
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Return the screen size. |
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Get the current size of the window. Reimplemented from vtkWindow. |
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Get the window id. |
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Set/Get the zbuffer data from an image Reimplemented from vtkRenderWindow. |
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Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Reimplemented from vtkRenderWindow. |
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Initialize the rendering window. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkRenderWindow. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkRenderWindow. |
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Make this windows OpenGL context the current context. Reimplemented from vtkRenderWindow. |
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Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on. Reimplemented from vtkRenderWindow. |
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Initialize OpenGL for this window. |
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Set the preferred window size to full screen. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkRenderWindow. |
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Register a texture name with this render window |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkRenderWindow. |
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Dummy stubs for vtkWindow API. Reimplemented from vtkRenderWindow. |
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Change the window to fill the entire screen. Reimplemented from vtkRenderWindow. |
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Set the window id of the new window once a WindowRemap is done. |
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Set the window's parent id to a pre-existing window. |
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Sets the HWND id of the window that WILL BE created. Reimplemented from vtkRenderWindow. |
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Set/Get the pixel data of an image, transmitted as RGBRGBRGB. The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. Reimplemented from vtkRenderWindow. |
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Set the position of the window. Reimplemented from vtkWindow. |
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Set the size of the window. Reimplemented from vtkWindow. |
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Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. This method overrides the superclass method since this class can actually check whether the window has been realized yet. Reimplemented from vtkRenderWindow. |
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These methods can be used by MFC applications to support print preview and printing, or more general rendering into memory. |
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Set the window id to a pre-existing window. |
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Set this RenderWindow's window id to a pre-existing window. Reimplemented from vtkRenderWindow. |
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Set the name of the window. This appears at the top of the window normally. Reimplemented from vtkWindow. |
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Begin the rendering process. Reimplemented from vtkRenderWindow. |
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Update system if needed due to stereo rendering. Reimplemented from vtkRenderWindow. |
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Specify various window parameters. |
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Initialize the window for rendering. |
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Remap the window. Reimplemented from vtkRenderWindow. |