#include <vtkRendererSource.h>
Inheritance diagram for vtkRendererSource:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
unsigned long | GetMTime () |
virtual void | SetInput (vtkRenderer *) |
virtual vtkRenderer * | GetInput () |
virtual void | SetWholeWindow (int) |
virtual int | GetWholeWindow () |
virtual void | WholeWindowOn () |
virtual void | WholeWindowOff () |
virtual void | SetRenderFlag (int) |
virtual int | GetRenderFlag () |
virtual void | RenderFlagOn () |
virtual void | RenderFlagOff () |
virtual void | SetDepthValues (int) |
virtual int | GetDepthValues () |
virtual void | DepthValuesOn () |
virtual void | DepthValuesOff () |
Static Public Methods | |
vtkRendererSource * | New () |
int | IsTypeOf (const char *type) |
vtkRendererSource * | SafeDownCast (vtkObject *o) |
Protected Methods | |
vtkRendererSource () | |
~vtkRendererSource () | |
vtkRendererSource (const vtkRendererSource &) | |
void | operator= (const vtkRendererSource &) |
void | Execute () |
void | UpdateInformation () |
Protected Attributes | |
vtkRenderer * | Input |
int | WholeWindow |
int | RenderFlag |
int | DepthValues |
vtkRendererSource is a source object that gets its input from a renderer and converts it to structured points. This can then be used in a visualization pipeline. You must explicitly send a Modify() to this object to get it to reload its data from the renderer. Consider using vtkWindowToImageFilter instead of this class.
The data placed into the output is the renderer's image rgb values. Optionally, you can also grab the image depth (e.g., z-buffer) values, and place then into the output (point) field data.
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkStructuredPointsSource. |
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Returns which renderer is being used as the source for the pixel data. |
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Return the MTime also considering the Renderer. Reimplemented from vtkObject. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkStructuredPointsSource. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkStructuredPointsSource. |
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Instantiate object with no start, end, or progress methods. Reimplemented from vtkStructuredPointsSource. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkSource. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkStructuredPointsSource. |
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A boolean value to control whether to grab z-buffer (i.e., depth values) along with the image data. The z-buffer data is placed into the field data attributes. |
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Indicates what renderer to get the pixel data from. |
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If this flag is on, the Executing causes a render first. |
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Use the entire RenderWindow as a data source or just the Renderer. The default is zero, just the Renderer. |
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Updates any global information about the data (like spacing for images) Reimplemented from vtkSource. |