#include <vtkTreeComposite.h>
Inheritance diagram for vtkTreeComposite:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual vtkRenderWindow * | GetRenderWindow () |
void | SetRenderWindow (vtkRenderWindow *renWin) |
void | InitializePieces () |
void | InitializeOffScreen () |
void | StartInteractor () |
void | ExitInteractor () |
void | StartRender () |
void | EndRender () |
void | RenderRMI () |
void | ResetCamera (vtkRenderer *ren) |
void | ResetCameraClippingRange (vtkRenderer *ren) |
void | ComputeVisiblePropBoundsRMI () |
Static Public Methods | |
vtkTreeComposite * | New () |
int | IsTypeOf (const char *type) |
vtkTreeComposite * | SafeDownCast (vtkObject *o) |
Protected Methods | |
vtkTreeComposite () | |
~vtkTreeComposite () | |
vtkTreeComposite (const vtkTreeComposite &) | |
void | operator= (const vtkTreeComposite &) |
void | Composite (int flag) |
void | SetRenderWindowInteractor (vtkRenderWindowInteractor *iren) |
void | ComputeVisiblePropBounds (vtkRenderer *ren, float bounds[6]) |
void | SetWindowSize (int x, int y) |
Protected Attributes | |
vtkRenderWindow * | RenderWindow |
vtkRenderWindowInteractor * | RenderWindowInteractor |
vtkMultiProcessController * | Controller |
unsigned long | StartInteractorTag |
unsigned long | EndInteractorTag |
unsigned long | StartTag |
unsigned long | EndTag |
unsigned long | ResetCameraTag |
unsigned long | ResetCameraClippingRangeTag |
float * | PData |
float * | ZData |
int | WindowSize [2] |
int | Lock |
vtkTreeComposite operates in multiple processes. Each compositer has a render window. They use vtkMultiProcessControllers to comunicate the color and depth buffer to process 0's render window. It will not handle transparency well.
|
Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkObject. |
|
Set/Get the RenderWindow to use for compositing. We add a start and end observer to the window. |
|
turn off screen rendering on for the |
|
This method sets the piece and number of pieces for each actor with a polydata mapper. My other option is to do it every render, but that would force a partioning scheme. |
|
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkObject. |
|
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkObject. |
|
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkObject. |
|
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkObject. |
|
Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkObject. |
|
Callbacks that initialize and finish the compositing. |