glbinding  3.3.0.0
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl43/functions.h
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1
2#pragma once
3
4
5#include <glbinding/nogl.h>
6#include <glbinding/gl/functions.h>
7
8
9namespace gl43
10{
11
12// import functions
13using gl::glActiveShaderProgram;
14using gl::glActiveTexture;
15using gl::glAttachShader;
16using gl::glBeginConditionalRender;
17using gl::glBeginQuery;
18using gl::glBeginQueryIndexed;
19using gl::glBeginTransformFeedback;
20using gl::glBindAttribLocation;
21using gl::glBindBuffer;
22using gl::glBindBufferBase;
23using gl::glBindBufferRange;
24using gl::glBindFragDataLocation;
25using gl::glBindFragDataLocationIndexed;
26using gl::glBindFramebuffer;
27using gl::glBindImageTexture;
28using gl::glBindProgramPipeline;
29using gl::glBindRenderbuffer;
30using gl::glBindSampler;
31using gl::glBindTexture;
32using gl::glBindTransformFeedback;
33using gl::glBindVertexArray;
34using gl::glBindVertexBuffer;
35using gl::glBlendColor;
36using gl::glBlendEquation;
37using gl::glBlendEquationi;
38using gl::glBlendEquationSeparate;
39using gl::glBlendEquationSeparatei;
40using gl::glBlendFunc;
41using gl::glBlendFunci;
42using gl::glBlendFuncSeparate;
43using gl::glBlendFuncSeparatei;
44using gl::glBlitFramebuffer;
45using gl::glBufferData;
46using gl::glBufferSubData;
47using gl::glCheckFramebufferStatus;
48using gl::glClampColor;
49using gl::glClear;
50using gl::glClearBufferData;
51using gl::glClearBufferfi;
52using gl::glClearBufferfv;
53using gl::glClearBufferiv;
54using gl::glClearBufferSubData;
55using gl::glClearBufferuiv;
56using gl::glClearColor;
57using gl::glClearDepth;
58using gl::glClearDepthf;
59using gl::glClearStencil;
60using gl::glClientWaitSync;
61using gl::glColorMask;
62using gl::glColorMaski;
63using gl::glColorP3ui;
64using gl::glColorP3uiv;
65using gl::glColorP4ui;
66using gl::glColorP4uiv;
67using gl::glCompileShader;
68using gl::glCompressedTexImage1D;
69using gl::glCompressedTexImage2D;
70using gl::glCompressedTexImage3D;
71using gl::glCompressedTexSubImage1D;
72using gl::glCompressedTexSubImage2D;
73using gl::glCompressedTexSubImage3D;
74using gl::glCopyBufferSubData;
75using gl::glCopyImageSubData;
76using gl::glCopyTexImage1D;
77using gl::glCopyTexImage2D;
78using gl::glCopyTexSubImage1D;
79using gl::glCopyTexSubImage2D;
80using gl::glCopyTexSubImage3D;
81using gl::glCreateProgram;
82using gl::glCreateShader;
83using gl::glCreateShaderProgramv;
84using gl::glCullFace;
85using gl::glDebugMessageCallback;
86using gl::glDebugMessageControl;
87using gl::glDebugMessageInsert;
88using gl::glDeleteBuffers;
89using gl::glDeleteFramebuffers;
90using gl::glDeleteProgram;
91using gl::glDeleteProgramPipelines;
92using gl::glDeleteQueries;
93using gl::glDeleteRenderbuffers;
94using gl::glDeleteSamplers;
95using gl::glDeleteShader;
96using gl::glDeleteSync;
97using gl::glDeleteTextures;
98using gl::glDeleteTransformFeedbacks;
99using gl::glDeleteVertexArrays;
100using gl::glDepthFunc;
101using gl::glDepthMask;
102using gl::glDepthRange;
103using gl::glDepthRangeArrayv;
104using gl::glDepthRangef;
105using gl::glDepthRangeIndexed;
106using gl::glDetachShader;
107using gl::glDisable;
108using gl::glDisablei;
109using gl::glDisableVertexAttribArray;
110using gl::glDispatchCompute;
111using gl::glDispatchComputeIndirect;
112using gl::glDrawArrays;
113using gl::glDrawArraysIndirect;
114using gl::glDrawArraysInstanced;
115using gl::glDrawArraysInstancedBaseInstance;
116using gl::glDrawBuffer;
117using gl::glDrawBuffers;
118using gl::glDrawElements;
119using gl::glDrawElementsBaseVertex;
120using gl::glDrawElementsIndirect;
121using gl::glDrawElementsInstanced;
122using gl::glDrawElementsInstancedBaseInstance;
123using gl::glDrawElementsInstancedBaseVertex;
124using gl::glDrawElementsInstancedBaseVertexBaseInstance;
125using gl::glDrawRangeElements;
126using gl::glDrawRangeElementsBaseVertex;
127using gl::glDrawTransformFeedback;
128using gl::glDrawTransformFeedbackInstanced;
129using gl::glDrawTransformFeedbackStream;
130using gl::glDrawTransformFeedbackStreamInstanced;
131using gl::glEnable;
132using gl::glEnablei;
133using gl::glEnableVertexAttribArray;
134using gl::glEndConditionalRender;
135using gl::glEndQuery;
136using gl::glEndQueryIndexed;
137using gl::glEndTransformFeedback;
138using gl::glFenceSync;
139using gl::glFinish;
140using gl::glFlush;
141using gl::glFlushMappedBufferRange;
142using gl::glFramebufferParameteri;
143using gl::glFramebufferRenderbuffer;
144using gl::glFramebufferTexture;
145using gl::glFramebufferTexture1D;
146using gl::glFramebufferTexture2D;
147using gl::glFramebufferTexture3D;
148using gl::glFramebufferTextureLayer;
149using gl::glFrontFace;
150using gl::glGenBuffers;
151using gl::glGenerateMipmap;
152using gl::glGenFramebuffers;
153using gl::glGenProgramPipelines;
154using gl::glGenQueries;
155using gl::glGenRenderbuffers;
156using gl::glGenSamplers;
157using gl::glGenTextures;
158using gl::glGenTransformFeedbacks;
159using gl::glGenVertexArrays;
160using gl::glGetActiveAtomicCounterBufferiv;
161using gl::glGetActiveAttrib;
162using gl::glGetActiveSubroutineName;
163using gl::glGetActiveSubroutineUniformiv;
164using gl::glGetActiveSubroutineUniformName;
165using gl::glGetActiveUniform;
166using gl::glGetActiveUniformBlockiv;
167using gl::glGetActiveUniformBlockName;
168using gl::glGetActiveUniformName;
169using gl::glGetActiveUniformsiv;
170using gl::glGetAttachedShaders;
171using gl::glGetAttribLocation;
172using gl::glGetBooleani_v;
173using gl::glGetBooleanv;
174using gl::glGetBufferParameteri64v;
175using gl::glGetBufferParameteriv;
176using gl::glGetBufferPointerv;
177using gl::glGetBufferSubData;
178using gl::glGetCompressedTexImage;
179using gl::glGetDebugMessageLog;
180using gl::glGetDoublei_v;
181using gl::glGetDoublev;
182using gl::glGetError;
183using gl::glGetFloati_v;
184using gl::glGetFloatv;
185using gl::glGetFragDataIndex;
186using gl::glGetFragDataLocation;
187using gl::glGetFramebufferAttachmentParameteriv;
188using gl::glGetFramebufferParameteriv;
189using gl::glGetInteger64i_v;
190using gl::glGetInteger64v;
191using gl::glGetIntegeri_v;
192using gl::glGetIntegerv;
193using gl::glGetInternalformati64v;
194using gl::glGetInternalformativ;
195using gl::glGetMultisamplefv;
196using gl::glGetObjectLabel;
197using gl::glGetObjectPtrLabel;
198using gl::glGetPointerv;
199using gl::glGetProgramBinary;
200using gl::glGetProgramInfoLog;
201using gl::glGetProgramInterfaceiv;
202using gl::glGetProgramiv;
203using gl::glGetProgramPipelineInfoLog;
204using gl::glGetProgramPipelineiv;
205using gl::glGetProgramResourceIndex;
206using gl::glGetProgramResourceiv;
207using gl::glGetProgramResourceLocation;
208using gl::glGetProgramResourceLocationIndex;
209using gl::glGetProgramResourceName;
210using gl::glGetProgramStageiv;
211using gl::glGetQueryIndexediv;
212using gl::glGetQueryiv;
213using gl::glGetQueryObjecti64v;
214using gl::glGetQueryObjectiv;
215using gl::glGetQueryObjectui64v;
216using gl::glGetQueryObjectuiv;
217using gl::glGetRenderbufferParameteriv;
218using gl::glGetSamplerParameterfv;
219using gl::glGetSamplerParameterIiv;
220using gl::glGetSamplerParameterIuiv;
221using gl::glGetSamplerParameteriv;
222using gl::glGetShaderInfoLog;
223using gl::glGetShaderiv;
224using gl::glGetShaderPrecisionFormat;
225using gl::glGetShaderSource;
226using gl::glGetString;
227using gl::glGetStringi;
228using gl::glGetSubroutineIndex;
229using gl::glGetSubroutineUniformLocation;
230using gl::glGetSynciv;
231using gl::glGetTexImage;
232using gl::glGetTexLevelParameterfv;
233using gl::glGetTexLevelParameteriv;
234using gl::glGetTexParameterfv;
235using gl::glGetTexParameterIiv;
236using gl::glGetTexParameterIuiv;
237using gl::glGetTexParameteriv;
238using gl::glGetTransformFeedbackVarying;
239using gl::glGetUniformBlockIndex;
240using gl::glGetUniformdv;
241using gl::glGetUniformfv;
242using gl::glGetUniformIndices;
243using gl::glGetUniformiv;
244using gl::glGetUniformLocation;
245using gl::glGetUniformSubroutineuiv;
246using gl::glGetUniformuiv;
247using gl::glGetVertexAttribdv;
248using gl::glGetVertexAttribfv;
249using gl::glGetVertexAttribIiv;
250using gl::glGetVertexAttribIuiv;
251using gl::glGetVertexAttribiv;
252using gl::glGetVertexAttribLdv;
253using gl::glGetVertexAttribPointerv;
254using gl::glHint;
255using gl::glInvalidateBufferData;
256using gl::glInvalidateBufferSubData;
257using gl::glInvalidateFramebuffer;
258using gl::glInvalidateSubFramebuffer;
259using gl::glInvalidateTexImage;
260using gl::glInvalidateTexSubImage;
261using gl::glIsBuffer;
262using gl::glIsEnabled;
263using gl::glIsEnabledi;
264using gl::glIsFramebuffer;
265using gl::glIsProgram;
266using gl::glIsProgramPipeline;
267using gl::glIsQuery;
268using gl::glIsRenderbuffer;
269using gl::glIsSampler;
270using gl::glIsShader;
271using gl::glIsSync;
272using gl::glIsTexture;
273using gl::glIsTransformFeedback;
274using gl::glIsVertexArray;
275using gl::glLineWidth;
276using gl::glLinkProgram;
277using gl::glLogicOp;
278using gl::glMapBuffer;
279using gl::glMapBufferRange;
280using gl::glMemoryBarrier;
281using gl::glMinSampleShading;
282using gl::glMultiDrawArrays;
283using gl::glMultiDrawArraysIndirect;
284using gl::glMultiDrawElements;
285using gl::glMultiDrawElementsBaseVertex;
286using gl::glMultiDrawElementsIndirect;
287using gl::glMultiTexCoordP1ui;
288using gl::glMultiTexCoordP1uiv;
289using gl::glMultiTexCoordP2ui;
290using gl::glMultiTexCoordP2uiv;
291using gl::glMultiTexCoordP3ui;
292using gl::glMultiTexCoordP3uiv;
293using gl::glMultiTexCoordP4ui;
294using gl::glMultiTexCoordP4uiv;
295using gl::glNormalP3ui;
296using gl::glNormalP3uiv;
297using gl::glObjectLabel;
298using gl::glObjectPtrLabel;
299using gl::glPatchParameterfv;
300using gl::glPatchParameteri;
301using gl::glPauseTransformFeedback;
302using gl::glPixelStoref;
303using gl::glPixelStorei;
304using gl::glPointParameterf;
305using gl::glPointParameterfv;
306using gl::glPointParameteri;
307using gl::glPointParameteriv;
308using gl::glPointSize;
309using gl::glPolygonMode;
310using gl::glPolygonOffset;
311using gl::glPopDebugGroup;
312using gl::glPrimitiveRestartIndex;
313using gl::glProgramBinary;
314using gl::glProgramParameteri;
315using gl::glProgramUniform1d;
316using gl::glProgramUniform1dv;
317using gl::glProgramUniform1f;
318using gl::glProgramUniform1fv;
319using gl::glProgramUniform1i;
320using gl::glProgramUniform1iv;
321using gl::glProgramUniform1ui;
322using gl::glProgramUniform1uiv;
323using gl::glProgramUniform2d;
324using gl::glProgramUniform2dv;
325using gl::glProgramUniform2f;
326using gl::glProgramUniform2fv;
327using gl::glProgramUniform2i;
328using gl::glProgramUniform2iv;
329using gl::glProgramUniform2ui;
330using gl::glProgramUniform2uiv;
331using gl::glProgramUniform3d;
332using gl::glProgramUniform3dv;
333using gl::glProgramUniform3f;
334using gl::glProgramUniform3fv;
335using gl::glProgramUniform3i;
336using gl::glProgramUniform3iv;
337using gl::glProgramUniform3ui;
338using gl::glProgramUniform3uiv;
339using gl::glProgramUniform4d;
340using gl::glProgramUniform4dv;
341using gl::glProgramUniform4f;
342using gl::glProgramUniform4fv;
343using gl::glProgramUniform4i;
344using gl::glProgramUniform4iv;
345using gl::glProgramUniform4ui;
346using gl::glProgramUniform4uiv;
347using gl::glProgramUniformMatrix2dv;
348using gl::glProgramUniformMatrix2fv;
349using gl::glProgramUniformMatrix2x3dv;
350using gl::glProgramUniformMatrix2x3fv;
351using gl::glProgramUniformMatrix2x4dv;
352using gl::glProgramUniformMatrix2x4fv;
353using gl::glProgramUniformMatrix3dv;
354using gl::glProgramUniformMatrix3fv;
355using gl::glProgramUniformMatrix3x2dv;
356using gl::glProgramUniformMatrix3x2fv;
357using gl::glProgramUniformMatrix3x4dv;
358using gl::glProgramUniformMatrix3x4fv;
359using gl::glProgramUniformMatrix4dv;
360using gl::glProgramUniformMatrix4fv;
361using gl::glProgramUniformMatrix4x2dv;
362using gl::glProgramUniformMatrix4x2fv;
363using gl::glProgramUniformMatrix4x3dv;
364using gl::glProgramUniformMatrix4x3fv;
365using gl::glProvokingVertex;
366using gl::glPushDebugGroup;
367using gl::glQueryCounter;
368using gl::glReadBuffer;
369using gl::glReadPixels;
370using gl::glReleaseShaderCompiler;
371using gl::glRenderbufferStorage;
372using gl::glRenderbufferStorageMultisample;
373using gl::glResumeTransformFeedback;
374using gl::glSampleCoverage;
375using gl::glSampleMaski;
376using gl::glSamplerParameterf;
377using gl::glSamplerParameterfv;
378using gl::glSamplerParameteri;
379using gl::glSamplerParameterIiv;
380using gl::glSamplerParameterIuiv;
381using gl::glSamplerParameteriv;
382using gl::glScissor;
383using gl::glScissorArrayv;
384using gl::glScissorIndexed;
385using gl::glScissorIndexedv;
386using gl::glSecondaryColorP3ui;
387using gl::glSecondaryColorP3uiv;
388using gl::glShaderBinary;
389using gl::glShaderSource;
390using gl::glShaderStorageBlockBinding;
391using gl::glStencilFunc;
392using gl::glStencilFuncSeparate;
393using gl::glStencilMask;
394using gl::glStencilMaskSeparate;
395using gl::glStencilOp;
396using gl::glStencilOpSeparate;
397using gl::glTexBuffer;
398using gl::glTexBufferRange;
399using gl::glTexCoordP1ui;
400using gl::glTexCoordP1uiv;
401using gl::glTexCoordP2ui;
402using gl::glTexCoordP2uiv;
403using gl::glTexCoordP3ui;
404using gl::glTexCoordP3uiv;
405using gl::glTexCoordP4ui;
406using gl::glTexCoordP4uiv;
407using gl::glTexImage1D;
408using gl::glTexImage2D;
409using gl::glTexImage2DMultisample;
410using gl::glTexImage3D;
411using gl::glTexImage3DMultisample;
412using gl::glTexParameterf;
413using gl::glTexParameterfv;
414using gl::glTexParameteri;
415using gl::glTexParameterIiv;
416using gl::glTexParameterIuiv;
417using gl::glTexParameteriv;
418using gl::glTexStorage1D;
419using gl::glTexStorage2D;
420using gl::glTexStorage2DMultisample;
421using gl::glTexStorage3D;
422using gl::glTexStorage3DMultisample;
423using gl::glTexSubImage1D;
424using gl::glTexSubImage2D;
425using gl::glTexSubImage3D;
426using gl::glTextureView;
427using gl::glTransformFeedbackVaryings;
428using gl::glUniform1d;
429using gl::glUniform1dv;
430using gl::glUniform1f;
431using gl::glUniform1fv;
432using gl::glUniform1i;
433using gl::glUniform1iv;
434using gl::glUniform1ui;
435using gl::glUniform1uiv;
436using gl::glUniform2d;
437using gl::glUniform2dv;
438using gl::glUniform2f;
439using gl::glUniform2fv;
440using gl::glUniform2i;
441using gl::glUniform2iv;
442using gl::glUniform2ui;
443using gl::glUniform2uiv;
444using gl::glUniform3d;
445using gl::glUniform3dv;
446using gl::glUniform3f;
447using gl::glUniform3fv;
448using gl::glUniform3i;
449using gl::glUniform3iv;
450using gl::glUniform3ui;
451using gl::glUniform3uiv;
452using gl::glUniform4d;
453using gl::glUniform4dv;
454using gl::glUniform4f;
455using gl::glUniform4fv;
456using gl::glUniform4i;
457using gl::glUniform4iv;
458using gl::glUniform4ui;
459using gl::glUniform4uiv;
460using gl::glUniformBlockBinding;
461using gl::glUniformMatrix2dv;
462using gl::glUniformMatrix2fv;
463using gl::glUniformMatrix2x3dv;
464using gl::glUniformMatrix2x3fv;
465using gl::glUniformMatrix2x4dv;
466using gl::glUniformMatrix2x4fv;
467using gl::glUniformMatrix3dv;
468using gl::glUniformMatrix3fv;
469using gl::glUniformMatrix3x2dv;
470using gl::glUniformMatrix3x2fv;
471using gl::glUniformMatrix3x4dv;
472using gl::glUniformMatrix3x4fv;
473using gl::glUniformMatrix4dv;
474using gl::glUniformMatrix4fv;
475using gl::glUniformMatrix4x2dv;
476using gl::glUniformMatrix4x2fv;
477using gl::glUniformMatrix4x3dv;
478using gl::glUniformMatrix4x3fv;
479using gl::glUniformSubroutinesuiv;
480using gl::glUnmapBuffer;
481using gl::glUseProgram;
482using gl::glUseProgramStages;
483using gl::glValidateProgram;
484using gl::glValidateProgramPipeline;
485using gl::glVertexAttrib1d;
486using gl::glVertexAttrib1dv;
487using gl::glVertexAttrib1f;
488using gl::glVertexAttrib1fv;
489using gl::glVertexAttrib1s;
490using gl::glVertexAttrib1sv;
491using gl::glVertexAttrib2d;
492using gl::glVertexAttrib2dv;
493using gl::glVertexAttrib2f;
494using gl::glVertexAttrib2fv;
495using gl::glVertexAttrib2s;
496using gl::glVertexAttrib2sv;
497using gl::glVertexAttrib3d;
498using gl::glVertexAttrib3dv;
499using gl::glVertexAttrib3f;
500using gl::glVertexAttrib3fv;
501using gl::glVertexAttrib3s;
502using gl::glVertexAttrib3sv;
503using gl::glVertexAttrib4bv;
504using gl::glVertexAttrib4d;
505using gl::glVertexAttrib4dv;
506using gl::glVertexAttrib4f;
507using gl::glVertexAttrib4fv;
508using gl::glVertexAttrib4iv;
509using gl::glVertexAttrib4Nbv;
510using gl::glVertexAttrib4Niv;
511using gl::glVertexAttrib4Nsv;
512using gl::glVertexAttrib4Nub;
513using gl::glVertexAttrib4Nubv;
514using gl::glVertexAttrib4Nuiv;
515using gl::glVertexAttrib4Nusv;
516using gl::glVertexAttrib4s;
517using gl::glVertexAttrib4sv;
518using gl::glVertexAttrib4ubv;
519using gl::glVertexAttrib4uiv;
520using gl::glVertexAttrib4usv;
521using gl::glVertexAttribBinding;
522using gl::glVertexAttribDivisor;
523using gl::glVertexAttribFormat;
524using gl::glVertexAttribI1i;
525using gl::glVertexAttribI1iv;
526using gl::glVertexAttribI1ui;
527using gl::glVertexAttribI1uiv;
528using gl::glVertexAttribI2i;
529using gl::glVertexAttribI2iv;
530using gl::glVertexAttribI2ui;
531using gl::glVertexAttribI2uiv;
532using gl::glVertexAttribI3i;
533using gl::glVertexAttribI3iv;
534using gl::glVertexAttribI3ui;
535using gl::glVertexAttribI3uiv;
536using gl::glVertexAttribI4bv;
537using gl::glVertexAttribI4i;
538using gl::glVertexAttribI4iv;
539using gl::glVertexAttribI4sv;
540using gl::glVertexAttribI4ubv;
541using gl::glVertexAttribI4ui;
542using gl::glVertexAttribI4uiv;
543using gl::glVertexAttribI4usv;
544using gl::glVertexAttribIFormat;
545using gl::glVertexAttribIPointer;
546using gl::glVertexAttribL1d;
547using gl::glVertexAttribL1dv;
548using gl::glVertexAttribL2d;
549using gl::glVertexAttribL2dv;
550using gl::glVertexAttribL3d;
551using gl::glVertexAttribL3dv;
552using gl::glVertexAttribL4d;
553using gl::glVertexAttribL4dv;
554using gl::glVertexAttribLFormat;
555using gl::glVertexAttribLPointer;
556using gl::glVertexAttribP1ui;
557using gl::glVertexAttribP1uiv;
558using gl::glVertexAttribP2ui;
559using gl::glVertexAttribP2uiv;
560using gl::glVertexAttribP3ui;
561using gl::glVertexAttribP3uiv;
562using gl::glVertexAttribP4ui;
563using gl::glVertexAttribP4uiv;
564using gl::glVertexAttribPointer;
565using gl::glVertexBindingDivisor;
566using gl::glVertexP2ui;
567using gl::glVertexP2uiv;
568using gl::glVertexP3ui;
569using gl::glVertexP3uiv;
570using gl::glVertexP4ui;
571using gl::glVertexP4uiv;
572using gl::glViewport;
573using gl::glViewportArrayv;
574using gl::glViewportIndexedf;
575using gl::glViewportIndexedfv;
576using gl::glWaitSync;
577
578} // namespace gl43
Definition gl43/bitfield.h:11