glbinding  3.3.0.0
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl10/enum.h
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1
2#pragma once
3
4
5#include <glbinding/nogl.h>
6
7#include <glbinding/gl/enum.h>
8
9
10namespace gl10
11{
12
13
14// use enum type
15using gl::GLenum;
16
17
18// import enums to namespace
19using gl::GL_2_BYTES;
20using gl::GL_2D;
21using gl::GL_3_BYTES;
22using gl::GL_3D;
23using gl::GL_3D_COLOR;
24using gl::GL_3D_COLOR_TEXTURE;
25using gl::GL_4_BYTES;
26using gl::GL_4D_COLOR_TEXTURE;
27using gl::GL_ACCUM;
28using gl::GL_ACCUM_ALPHA_BITS;
29using gl::GL_ACCUM_BLUE_BITS;
30using gl::GL_ACCUM_CLEAR_VALUE;
31using gl::GL_ACCUM_GREEN_BITS;
32using gl::GL_ACCUM_RED_BITS;
33using gl::GL_ADD;
34using gl::GL_ALPHA;
35using gl::GL_ALPHA_BIAS;
36using gl::GL_ALPHA_BITS;
37using gl::GL_ALPHA_SCALE;
38using gl::GL_ALPHA_TEST;
39using gl::GL_ALPHA_TEST_FUNC;
40using gl::GL_ALPHA_TEST_REF;
41using gl::GL_ALWAYS;
42using gl::GL_AMBIENT;
43using gl::GL_AMBIENT_AND_DIFFUSE;
44using gl::GL_AND;
45using gl::GL_AND_INVERTED;
46using gl::GL_AND_REVERSE;
47using gl::GL_ATTRIB_STACK_DEPTH;
48using gl::GL_AUTO_NORMAL;
49using gl::GL_AUX0;
50using gl::GL_AUX1;
51using gl::GL_AUX2;
52using gl::GL_AUX3;
53using gl::GL_AUX_BUFFERS;
54using gl::GL_BACK;
55using gl::GL_BACK_LEFT;
56using gl::GL_BACK_RIGHT;
57using gl::GL_BITMAP;
58using gl::GL_BITMAP_TOKEN;
59using gl::GL_BLEND;
60using gl::GL_BLEND_DST;
61using gl::GL_BLEND_SRC;
62using gl::GL_BLUE;
63using gl::GL_BLUE_BIAS;
64using gl::GL_BLUE_BITS;
65using gl::GL_BLUE_SCALE;
66using gl::GL_BYTE;
67using gl::GL_CCW;
68using gl::GL_CLAMP;
69using gl::GL_CLEAR;
70using gl::GL_CLIP_PLANE0;
71using gl::GL_CLIP_PLANE1;
72using gl::GL_CLIP_PLANE2;
73using gl::GL_CLIP_PLANE3;
74using gl::GL_CLIP_PLANE4;
75using gl::GL_CLIP_PLANE5;
76using gl::GL_COEFF;
77using gl::GL_COLOR;
78using gl::GL_COLOR_CLEAR_VALUE;
79using gl::GL_COLOR_INDEX;
80using gl::GL_COLOR_INDEXES;
81using gl::GL_COLOR_MATERIAL;
82using gl::GL_COLOR_MATERIAL_FACE;
83using gl::GL_COLOR_MATERIAL_PARAMETER;
84using gl::GL_COLOR_WRITEMASK;
85using gl::GL_COMPILE;
86using gl::GL_COMPILE_AND_EXECUTE;
87using gl::GL_CONSTANT_ATTENUATION;
88using gl::GL_COPY;
89using gl::GL_COPY_INVERTED;
90using gl::GL_COPY_PIXEL_TOKEN;
91using gl::GL_CULL_FACE;
92using gl::GL_CULL_FACE_MODE;
93using gl::GL_CURRENT_COLOR;
94using gl::GL_CURRENT_INDEX;
95using gl::GL_CURRENT_NORMAL;
96using gl::GL_CURRENT_RASTER_COLOR;
97using gl::GL_CURRENT_RASTER_DISTANCE;
98using gl::GL_CURRENT_RASTER_INDEX;
99using gl::GL_CURRENT_RASTER_POSITION;
100using gl::GL_CURRENT_RASTER_POSITION_VALID;
101using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
102using gl::GL_CURRENT_TEXTURE_COORDS;
103using gl::GL_CW;
104using gl::GL_DECAL;
105using gl::GL_DECR;
106using gl::GL_DEPTH;
107using gl::GL_DEPTH_BIAS;
108using gl::GL_DEPTH_BITS;
109using gl::GL_DEPTH_CLEAR_VALUE;
110using gl::GL_DEPTH_COMPONENT;
111using gl::GL_DEPTH_FUNC;
112using gl::GL_DEPTH_RANGE;
113using gl::GL_DEPTH_SCALE;
114using gl::GL_DEPTH_TEST;
115using gl::GL_DEPTH_WRITEMASK;
116using gl::GL_DIFFUSE;
117using gl::GL_DITHER;
118using gl::GL_DOMAIN;
119using gl::GL_DONT_CARE;
120using gl::GL_DOUBLEBUFFER;
121using gl::GL_DRAW_BUFFER;
122using gl::GL_DRAW_PIXEL_TOKEN;
123using gl::GL_DST_ALPHA;
124using gl::GL_DST_COLOR;
125using gl::GL_EDGE_FLAG;
126using gl::GL_EMISSION;
127using gl::GL_EQUAL;
128using gl::GL_EQUIV;
129using gl::GL_EXP;
130using gl::GL_EXP2;
131using gl::GL_EXTENSIONS;
132using gl::GL_EYE_LINEAR;
133using gl::GL_EYE_PLANE;
134using gl::GL_FASTEST;
135using gl::GL_FEEDBACK;
136using gl::GL_FILL;
137using gl::GL_FLAT;
138using gl::GL_FLOAT;
139using gl::GL_FOG;
140using gl::GL_FOG_COLOR;
141using gl::GL_FOG_DENSITY;
142using gl::GL_FOG_END;
143using gl::GL_FOG_HINT;
144using gl::GL_FOG_INDEX;
145using gl::GL_FOG_MODE;
146using gl::GL_FOG_START;
147using gl::GL_FRONT;
148using gl::GL_FRONT_AND_BACK;
149using gl::GL_FRONT_FACE;
150using gl::GL_FRONT_LEFT;
151using gl::GL_FRONT_RIGHT;
152using gl::GL_GEQUAL;
153using gl::GL_GREATER;
154using gl::GL_GREEN;
155using gl::GL_GREEN_BIAS;
156using gl::GL_GREEN_BITS;
157using gl::GL_GREEN_SCALE;
158using gl::GL_INCR;
159using gl::GL_INDEX_BITS;
160using gl::GL_INDEX_CLEAR_VALUE;
161using gl::GL_INDEX_MODE;
162using gl::GL_INDEX_OFFSET;
163using gl::GL_INDEX_SHIFT;
164using gl::GL_INDEX_WRITEMASK;
165using gl::GL_INT;
166using gl::GL_INVALID_ENUM;
167using gl::GL_INVALID_OPERATION;
168using gl::GL_INVALID_VALUE;
169using gl::GL_INVERT;
170using gl::GL_KEEP;
171using gl::GL_LEFT;
172using gl::GL_LEQUAL;
173using gl::GL_LESS;
174using gl::GL_LIGHT0;
175using gl::GL_LIGHT1;
176using gl::GL_LIGHT2;
177using gl::GL_LIGHT3;
178using gl::GL_LIGHT4;
179using gl::GL_LIGHT5;
180using gl::GL_LIGHT6;
181using gl::GL_LIGHT7;
182using gl::GL_LIGHT_MODEL_AMBIENT;
183using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
184using gl::GL_LIGHT_MODEL_TWO_SIDE;
185using gl::GL_LIGHTING;
186using gl::GL_LINE;
187using gl::GL_LINE_LOOP;
188using gl::GL_LINE_RESET_TOKEN;
189using gl::GL_LINE_SMOOTH;
190using gl::GL_LINE_SMOOTH_HINT;
191using gl::GL_LINE_STIPPLE;
192using gl::GL_LINE_STIPPLE_PATTERN;
193using gl::GL_LINE_STIPPLE_REPEAT;
194using gl::GL_LINE_STRIP;
195using gl::GL_LINE_TOKEN;
196using gl::GL_LINE_WIDTH;
197using gl::GL_LINE_WIDTH_GRANULARITY;
198using gl::GL_LINE_WIDTH_RANGE;
199using gl::GL_LINEAR;
200using gl::GL_LINEAR_ATTENUATION;
201using gl::GL_LINEAR_MIPMAP_LINEAR;
202using gl::GL_LINEAR_MIPMAP_NEAREST;
203using gl::GL_LINES;
204using gl::GL_LIST_BASE;
205using gl::GL_LIST_INDEX;
206using gl::GL_LIST_MODE;
207using gl::GL_LOAD;
208using gl::GL_LOGIC_OP;
209using gl::GL_LOGIC_OP_MODE;
210using gl::GL_LUMINANCE;
211using gl::GL_LUMINANCE_ALPHA;
212using gl::GL_MAP1_COLOR_4;
213using gl::GL_MAP1_GRID_DOMAIN;
214using gl::GL_MAP1_GRID_SEGMENTS;
215using gl::GL_MAP1_INDEX;
216using gl::GL_MAP1_NORMAL;
217using gl::GL_MAP1_TEXTURE_COORD_1;
218using gl::GL_MAP1_TEXTURE_COORD_2;
219using gl::GL_MAP1_TEXTURE_COORD_3;
220using gl::GL_MAP1_TEXTURE_COORD_4;
221using gl::GL_MAP1_VERTEX_3;
222using gl::GL_MAP1_VERTEX_4;
223using gl::GL_MAP2_COLOR_4;
224using gl::GL_MAP2_GRID_DOMAIN;
225using gl::GL_MAP2_GRID_SEGMENTS;
226using gl::GL_MAP2_INDEX;
227using gl::GL_MAP2_NORMAL;
228using gl::GL_MAP2_TEXTURE_COORD_1;
229using gl::GL_MAP2_TEXTURE_COORD_2;
230using gl::GL_MAP2_TEXTURE_COORD_3;
231using gl::GL_MAP2_TEXTURE_COORD_4;
232using gl::GL_MAP2_VERTEX_3;
233using gl::GL_MAP2_VERTEX_4;
234using gl::GL_MAP_COLOR;
235using gl::GL_MAP_STENCIL;
236using gl::GL_MATRIX_MODE;
237using gl::GL_MAX_ATTRIB_STACK_DEPTH;
238using gl::GL_MAX_CLIP_PLANES;
239using gl::GL_MAX_EVAL_ORDER;
240using gl::GL_MAX_LIGHTS;
241using gl::GL_MAX_LIST_NESTING;
242using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
243using gl::GL_MAX_NAME_STACK_DEPTH;
244using gl::GL_MAX_PIXEL_MAP_TABLE;
245using gl::GL_MAX_PROJECTION_STACK_DEPTH;
246using gl::GL_MAX_TEXTURE_SIZE;
247using gl::GL_MAX_TEXTURE_STACK_DEPTH;
248using gl::GL_MAX_VIEWPORT_DIMS;
249using gl::GL_MODELVIEW;
250using gl::GL_MODELVIEW_MATRIX;
251using gl::GL_MODELVIEW_STACK_DEPTH;
252using gl::GL_MODULATE;
253using gl::GL_MULT;
254using gl::GL_NAME_STACK_DEPTH;
255using gl::GL_NAND;
256using gl::GL_NEAREST;
257using gl::GL_NEAREST_MIPMAP_LINEAR;
258using gl::GL_NEAREST_MIPMAP_NEAREST;
259using gl::GL_NEVER;
260using gl::GL_NICEST;
261using gl::GL_NO_ERROR;
262using gl::GL_NONE;
263using gl::GL_NOOP;
264using gl::GL_NOR;
265using gl::GL_NORMALIZE;
266using gl::GL_NOTEQUAL;
267using gl::GL_OBJECT_LINEAR;
268using gl::GL_OBJECT_PLANE;
269using gl::GL_ONE;
270using gl::GL_ONE_MINUS_DST_ALPHA;
271using gl::GL_ONE_MINUS_DST_COLOR;
272using gl::GL_ONE_MINUS_SRC_ALPHA;
273using gl::GL_ONE_MINUS_SRC_COLOR;
274using gl::GL_OR;
275using gl::GL_OR_INVERTED;
276using gl::GL_OR_REVERSE;
277using gl::GL_ORDER;
278using gl::GL_OUT_OF_MEMORY;
279using gl::GL_PACK_ALIGNMENT;
280using gl::GL_PACK_LSB_FIRST;
281using gl::GL_PACK_ROW_LENGTH;
282using gl::GL_PACK_SKIP_PIXELS;
283using gl::GL_PACK_SKIP_ROWS;
284using gl::GL_PACK_SWAP_BYTES;
285using gl::GL_PASS_THROUGH_TOKEN;
286using gl::GL_PERSPECTIVE_CORRECTION_HINT;
287using gl::GL_PIXEL_MAP_A_TO_A;
288using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
289using gl::GL_PIXEL_MAP_B_TO_B;
290using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
291using gl::GL_PIXEL_MAP_G_TO_G;
292using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
293using gl::GL_PIXEL_MAP_I_TO_A;
294using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
295using gl::GL_PIXEL_MAP_I_TO_B;
296using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
297using gl::GL_PIXEL_MAP_I_TO_G;
298using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
299using gl::GL_PIXEL_MAP_I_TO_I;
300using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
301using gl::GL_PIXEL_MAP_I_TO_R;
302using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
303using gl::GL_PIXEL_MAP_R_TO_R;
304using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
305using gl::GL_PIXEL_MAP_S_TO_S;
306using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
307using gl::GL_POINT;
308using gl::GL_POINT_SIZE;
309using gl::GL_POINT_SIZE_GRANULARITY;
310using gl::GL_POINT_SIZE_RANGE;
311using gl::GL_POINT_SMOOTH;
312using gl::GL_POINT_SMOOTH_HINT;
313using gl::GL_POINT_TOKEN;
314using gl::GL_POINTS;
315using gl::GL_POLYGON;
316using gl::GL_POLYGON_MODE;
317using gl::GL_POLYGON_SMOOTH;
318using gl::GL_POLYGON_SMOOTH_HINT;
319using gl::GL_POLYGON_STIPPLE;
320using gl::GL_POLYGON_TOKEN;
321using gl::GL_POSITION;
322using gl::GL_PROJECTION;
323using gl::GL_PROJECTION_MATRIX;
324using gl::GL_PROJECTION_STACK_DEPTH;
325using gl::GL_Q;
326using gl::GL_QUAD_STRIP;
327using gl::GL_QUADRATIC_ATTENUATION;
328using gl::GL_QUADS;
329using gl::GL_R;
330using gl::GL_READ_BUFFER;
331using gl::GL_RED;
332using gl::GL_RED_BIAS;
333using gl::GL_RED_BITS;
334using gl::GL_RED_SCALE;
335using gl::GL_RENDER;
336using gl::GL_RENDER_MODE;
337using gl::GL_RENDERER;
338using gl::GL_REPEAT;
339using gl::GL_REPLACE;
340using gl::GL_RETURN;
341using gl::GL_RGB;
342using gl::GL_RGBA;
343using gl::GL_RGBA_MODE;
344using gl::GL_RIGHT;
345using gl::GL_S;
346using gl::GL_SCISSOR_BOX;
347using gl::GL_SCISSOR_TEST;
348using gl::GL_SELECT;
349using gl::GL_SET;
350using gl::GL_SHADE_MODEL;
351using gl::GL_SHININESS;
352using gl::GL_SHORT;
353using gl::GL_SMOOTH;
354using gl::GL_SPECULAR;
355using gl::GL_SPHERE_MAP;
356using gl::GL_SPOT_CUTOFF;
357using gl::GL_SPOT_DIRECTION;
358using gl::GL_SPOT_EXPONENT;
359using gl::GL_SRC_ALPHA;
360using gl::GL_SRC_ALPHA_SATURATE;
361using gl::GL_SRC_COLOR;
362using gl::GL_STACK_OVERFLOW;
363using gl::GL_STACK_UNDERFLOW;
364using gl::GL_STENCIL;
365using gl::GL_STENCIL_BITS;
366using gl::GL_STENCIL_CLEAR_VALUE;
367using gl::GL_STENCIL_FAIL;
368using gl::GL_STENCIL_FUNC;
369using gl::GL_STENCIL_INDEX;
370using gl::GL_STENCIL_PASS_DEPTH_FAIL;
371using gl::GL_STENCIL_PASS_DEPTH_PASS;
372using gl::GL_STENCIL_REF;
373using gl::GL_STENCIL_TEST;
374using gl::GL_STENCIL_VALUE_MASK;
375using gl::GL_STENCIL_WRITEMASK;
376using gl::GL_STEREO;
377using gl::GL_SUBPIXEL_BITS;
378using gl::GL_T;
379using gl::GL_TEXTURE;
380using gl::GL_TEXTURE_1D;
381using gl::GL_TEXTURE_2D;
382using gl::GL_TEXTURE_BORDER;
383using gl::GL_TEXTURE_BORDER_COLOR;
384using gl::GL_TEXTURE_COMPONENTS;
385using gl::GL_TEXTURE_ENV;
386using gl::GL_TEXTURE_ENV_COLOR;
387using gl::GL_TEXTURE_ENV_MODE;
388using gl::GL_TEXTURE_GEN_MODE;
389using gl::GL_TEXTURE_GEN_Q;
390using gl::GL_TEXTURE_GEN_R;
391using gl::GL_TEXTURE_GEN_S;
392using gl::GL_TEXTURE_GEN_T;
393using gl::GL_TEXTURE_HEIGHT;
394using gl::GL_TEXTURE_MAG_FILTER;
395using gl::GL_TEXTURE_MATRIX;
396using gl::GL_TEXTURE_MIN_FILTER;
397using gl::GL_TEXTURE_STACK_DEPTH;
398using gl::GL_TEXTURE_WIDTH;
399using gl::GL_TEXTURE_WRAP_S;
400using gl::GL_TEXTURE_WRAP_T;
401using gl::GL_TRIANGLE_FAN;
402using gl::GL_TRIANGLE_STRIP;
403using gl::GL_TRIANGLES;
404using gl::GL_UNPACK_ALIGNMENT;
405using gl::GL_UNPACK_LSB_FIRST;
406using gl::GL_UNPACK_ROW_LENGTH;
407using gl::GL_UNPACK_SKIP_PIXELS;
408using gl::GL_UNPACK_SKIP_ROWS;
409using gl::GL_UNPACK_SWAP_BYTES;
410using gl::GL_UNSIGNED_BYTE;
411using gl::GL_UNSIGNED_INT;
412using gl::GL_UNSIGNED_SHORT;
413using gl::GL_VENDOR;
414using gl::GL_VERSION;
415using gl::GL_VIEWPORT;
416using gl::GL_XOR;
417using gl::GL_ZERO;
418using gl::GL_ZOOM_X;
419using gl::GL_ZOOM_Y;
420
421
422} // namespace gl10
Definition gl10/bitfield.h:11