7#include <glbinding/gl/enum.h>
24using gl::GL_3D_COLOR_TEXTURE;
26using gl::GL_4D_COLOR_TEXTURE;
28using gl::GL_ACCUM_ALPHA_BITS;
29using gl::GL_ACCUM_BLUE_BITS;
30using gl::GL_ACCUM_CLEAR_VALUE;
31using gl::GL_ACCUM_GREEN_BITS;
32using gl::GL_ACCUM_RED_BITS;
39using gl::GL_ALPHA_BIAS;
40using gl::GL_ALPHA_BITS;
41using gl::GL_ALPHA_SCALE;
42using gl::GL_ALPHA_TEST;
43using gl::GL_ALPHA_TEST_FUNC;
44using gl::GL_ALPHA_TEST_REF;
47using gl::GL_AMBIENT_AND_DIFFUSE;
49using gl::GL_AND_INVERTED;
50using gl::GL_AND_REVERSE;
51using gl::GL_ATTRIB_STACK_DEPTH;
52using gl::GL_AUTO_NORMAL;
57using gl::GL_AUX_BUFFERS;
59using gl::GL_BACK_LEFT;
60using gl::GL_BACK_RIGHT;
62using gl::GL_BITMAP_TOKEN;
64using gl::GL_BLEND_DST;
65using gl::GL_BLEND_SRC;
67using gl::GL_BLUE_BIAS;
68using gl::GL_BLUE_BITS;
69using gl::GL_BLUE_SCALE;
72using gl::GL_C4F_N3F_V3F;
78using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
79using gl::GL_CLIP_PLANE0;
80using gl::GL_CLIP_PLANE1;
81using gl::GL_CLIP_PLANE2;
82using gl::GL_CLIP_PLANE3;
83using gl::GL_CLIP_PLANE4;
84using gl::GL_CLIP_PLANE5;
87using gl::GL_COLOR_ARRAY;
88using gl::GL_COLOR_ARRAY_POINTER;
89using gl::GL_COLOR_ARRAY_SIZE;
90using gl::GL_COLOR_ARRAY_STRIDE;
91using gl::GL_COLOR_ARRAY_TYPE;
92using gl::GL_COLOR_CLEAR_VALUE;
93using gl::GL_COLOR_INDEX;
94using gl::GL_COLOR_INDEXES;
95using gl::GL_COLOR_LOGIC_OP;
96using gl::GL_COLOR_MATERIAL;
97using gl::GL_COLOR_MATERIAL_FACE;
98using gl::GL_COLOR_MATERIAL_PARAMETER;
99using gl::GL_COLOR_WRITEMASK;
101using gl::GL_COMPILE_AND_EXECUTE;
102using gl::GL_CONSTANT_ATTENUATION;
104using gl::GL_COPY_INVERTED;
105using gl::GL_COPY_PIXEL_TOKEN;
106using gl::GL_CULL_FACE;
107using gl::GL_CULL_FACE_MODE;
108using gl::GL_CURRENT_COLOR;
109using gl::GL_CURRENT_INDEX;
110using gl::GL_CURRENT_NORMAL;
111using gl::GL_CURRENT_RASTER_COLOR;
112using gl::GL_CURRENT_RASTER_DISTANCE;
113using gl::GL_CURRENT_RASTER_INDEX;
114using gl::GL_CURRENT_RASTER_POSITION;
115using gl::GL_CURRENT_RASTER_POSITION_VALID;
116using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
117using gl::GL_CURRENT_TEXTURE_COORDS;
122using gl::GL_DEPTH_BIAS;
123using gl::GL_DEPTH_BITS;
124using gl::GL_DEPTH_CLEAR_VALUE;
125using gl::GL_DEPTH_COMPONENT;
126using gl::GL_DEPTH_FUNC;
127using gl::GL_DEPTH_RANGE;
128using gl::GL_DEPTH_SCALE;
129using gl::GL_DEPTH_TEST;
130using gl::GL_DEPTH_WRITEMASK;
134using gl::GL_DONT_CARE;
136using gl::GL_DOUBLEBUFFER;
137using gl::GL_DRAW_BUFFER;
138using gl::GL_DRAW_PIXEL_TOKEN;
139using gl::GL_DST_ALPHA;
140using gl::GL_DST_COLOR;
141using gl::GL_EDGE_FLAG;
142using gl::GL_EDGE_FLAG_ARRAY;
143using gl::GL_EDGE_FLAG_ARRAY_POINTER;
144using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
145using gl::GL_EMISSION;
150using gl::GL_EXTENSIONS;
151using gl::GL_EYE_LINEAR;
152using gl::GL_EYE_PLANE;
154using gl::GL_FEEDBACK;
155using gl::GL_FEEDBACK_BUFFER_POINTER;
156using gl::GL_FEEDBACK_BUFFER_SIZE;
157using gl::GL_FEEDBACK_BUFFER_TYPE;
162using gl::GL_FOG_COLOR;
163using gl::GL_FOG_DENSITY;
165using gl::GL_FOG_HINT;
166using gl::GL_FOG_INDEX;
167using gl::GL_FOG_MODE;
168using gl::GL_FOG_START;
170using gl::GL_FRONT_AND_BACK;
171using gl::GL_FRONT_FACE;
172using gl::GL_FRONT_LEFT;
173using gl::GL_FRONT_RIGHT;
177using gl::GL_GREEN_BIAS;
178using gl::GL_GREEN_BITS;
179using gl::GL_GREEN_SCALE;
181using gl::GL_INDEX_ARRAY;
182using gl::GL_INDEX_ARRAY_POINTER;
183using gl::GL_INDEX_ARRAY_STRIDE;
184using gl::GL_INDEX_ARRAY_TYPE;
185using gl::GL_INDEX_BITS;
186using gl::GL_INDEX_CLEAR_VALUE;
187using gl::GL_INDEX_LOGIC_OP;
188using gl::GL_INDEX_MODE;
189using gl::GL_INDEX_OFFSET;
190using gl::GL_INDEX_SHIFT;
191using gl::GL_INDEX_WRITEMASK;
193using gl::GL_INTENSITY;
194using gl::GL_INTENSITY12;
195using gl::GL_INTENSITY16;
196using gl::GL_INTENSITY4;
197using gl::GL_INTENSITY8;
198using gl::GL_INVALID_ENUM;
199using gl::GL_INVALID_OPERATION;
200using gl::GL_INVALID_VALUE;
214using gl::GL_LIGHT_MODEL_AMBIENT;
215using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
216using gl::GL_LIGHT_MODEL_TWO_SIDE;
217using gl::GL_LIGHTING;
219using gl::GL_LINE_LOOP;
220using gl::GL_LINE_RESET_TOKEN;
221using gl::GL_LINE_SMOOTH;
222using gl::GL_LINE_SMOOTH_HINT;
223using gl::GL_LINE_STIPPLE;
224using gl::GL_LINE_STIPPLE_PATTERN;
225using gl::GL_LINE_STIPPLE_REPEAT;
226using gl::GL_LINE_STRIP;
227using gl::GL_LINE_TOKEN;
228using gl::GL_LINE_WIDTH;
229using gl::GL_LINE_WIDTH_GRANULARITY;
230using gl::GL_LINE_WIDTH_RANGE;
232using gl::GL_LINEAR_ATTENUATION;
233using gl::GL_LINEAR_MIPMAP_LINEAR;
234using gl::GL_LINEAR_MIPMAP_NEAREST;
236using gl::GL_LIST_BASE;
237using gl::GL_LIST_INDEX;
238using gl::GL_LIST_MODE;
240using gl::GL_LOGIC_OP;
241using gl::GL_LOGIC_OP_MODE;
242using gl::GL_LUMINANCE;
243using gl::GL_LUMINANCE12;
244using gl::GL_LUMINANCE12_ALPHA12;
245using gl::GL_LUMINANCE12_ALPHA4;
246using gl::GL_LUMINANCE16;
247using gl::GL_LUMINANCE16_ALPHA16;
248using gl::GL_LUMINANCE4;
249using gl::GL_LUMINANCE4_ALPHA4;
250using gl::GL_LUMINANCE6_ALPHA2;
251using gl::GL_LUMINANCE8;
252using gl::GL_LUMINANCE8_ALPHA8;
253using gl::GL_LUMINANCE_ALPHA;
254using gl::GL_MAP1_COLOR_4;
255using gl::GL_MAP1_GRID_DOMAIN;
256using gl::GL_MAP1_GRID_SEGMENTS;
257using gl::GL_MAP1_INDEX;
258using gl::GL_MAP1_NORMAL;
259using gl::GL_MAP1_TEXTURE_COORD_1;
260using gl::GL_MAP1_TEXTURE_COORD_2;
261using gl::GL_MAP1_TEXTURE_COORD_3;
262using gl::GL_MAP1_TEXTURE_COORD_4;
263using gl::GL_MAP1_VERTEX_3;
264using gl::GL_MAP1_VERTEX_4;
265using gl::GL_MAP2_COLOR_4;
266using gl::GL_MAP2_GRID_DOMAIN;
267using gl::GL_MAP2_GRID_SEGMENTS;
268using gl::GL_MAP2_INDEX;
269using gl::GL_MAP2_NORMAL;
270using gl::GL_MAP2_TEXTURE_COORD_1;
271using gl::GL_MAP2_TEXTURE_COORD_2;
272using gl::GL_MAP2_TEXTURE_COORD_3;
273using gl::GL_MAP2_TEXTURE_COORD_4;
274using gl::GL_MAP2_VERTEX_3;
275using gl::GL_MAP2_VERTEX_4;
276using gl::GL_MAP_COLOR;
277using gl::GL_MAP_STENCIL;
278using gl::GL_MATRIX_MODE;
279using gl::GL_MAX_ATTRIB_STACK_DEPTH;
280using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
281using gl::GL_MAX_CLIP_PLANES;
282using gl::GL_MAX_EVAL_ORDER;
283using gl::GL_MAX_LIGHTS;
284using gl::GL_MAX_LIST_NESTING;
285using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
286using gl::GL_MAX_NAME_STACK_DEPTH;
287using gl::GL_MAX_PIXEL_MAP_TABLE;
288using gl::GL_MAX_PROJECTION_STACK_DEPTH;
289using gl::GL_MAX_TEXTURE_SIZE;
290using gl::GL_MAX_TEXTURE_STACK_DEPTH;
291using gl::GL_MAX_VIEWPORT_DIMS;
292using gl::GL_MODELVIEW;
293using gl::GL_MODELVIEW_MATRIX;
294using gl::GL_MODELVIEW_STACK_DEPTH;
295using gl::GL_MODULATE;
298using gl::GL_NAME_STACK_DEPTH;
301using gl::GL_NEAREST_MIPMAP_LINEAR;
302using gl::GL_NEAREST_MIPMAP_NEAREST;
305using gl::GL_NO_ERROR;
309using gl::GL_NORMAL_ARRAY;
310using gl::GL_NORMAL_ARRAY_POINTER;
311using gl::GL_NORMAL_ARRAY_STRIDE;
312using gl::GL_NORMAL_ARRAY_TYPE;
313using gl::GL_NORMALIZE;
314using gl::GL_NOTEQUAL;
315using gl::GL_OBJECT_LINEAR;
316using gl::GL_OBJECT_PLANE;
318using gl::GL_ONE_MINUS_DST_ALPHA;
319using gl::GL_ONE_MINUS_DST_COLOR;
320using gl::GL_ONE_MINUS_SRC_ALPHA;
321using gl::GL_ONE_MINUS_SRC_COLOR;
323using gl::GL_OR_INVERTED;
324using gl::GL_OR_REVERSE;
326using gl::GL_OUT_OF_MEMORY;
327using gl::GL_PACK_ALIGNMENT;
328using gl::GL_PACK_LSB_FIRST;
329using gl::GL_PACK_ROW_LENGTH;
330using gl::GL_PACK_SKIP_PIXELS;
331using gl::GL_PACK_SKIP_ROWS;
332using gl::GL_PACK_SWAP_BYTES;
333using gl::GL_PASS_THROUGH_TOKEN;
334using gl::GL_PERSPECTIVE_CORRECTION_HINT;
335using gl::GL_PIXEL_MAP_A_TO_A;
336using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
337using gl::GL_PIXEL_MAP_B_TO_B;
338using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
339using gl::GL_PIXEL_MAP_G_TO_G;
340using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
341using gl::GL_PIXEL_MAP_I_TO_A;
342using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
343using gl::GL_PIXEL_MAP_I_TO_B;
344using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
345using gl::GL_PIXEL_MAP_I_TO_G;
346using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
347using gl::GL_PIXEL_MAP_I_TO_I;
348using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
349using gl::GL_PIXEL_MAP_I_TO_R;
350using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
351using gl::GL_PIXEL_MAP_R_TO_R;
352using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
353using gl::GL_PIXEL_MAP_S_TO_S;
354using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
356using gl::GL_POINT_SIZE;
357using gl::GL_POINT_SIZE_GRANULARITY;
358using gl::GL_POINT_SIZE_RANGE;
359using gl::GL_POINT_SMOOTH;
360using gl::GL_POINT_SMOOTH_HINT;
361using gl::GL_POINT_TOKEN;
364using gl::GL_POLYGON_MODE;
365using gl::GL_POLYGON_OFFSET_FACTOR;
366using gl::GL_POLYGON_OFFSET_FILL;
367using gl::GL_POLYGON_OFFSET_LINE;
368using gl::GL_POLYGON_OFFSET_POINT;
369using gl::GL_POLYGON_OFFSET_UNITS;
370using gl::GL_POLYGON_SMOOTH;
371using gl::GL_POLYGON_SMOOTH_HINT;
372using gl::GL_POLYGON_STIPPLE;
373using gl::GL_POLYGON_TOKEN;
374using gl::GL_POSITION;
375using gl::GL_PROJECTION;
376using gl::GL_PROJECTION_MATRIX;
377using gl::GL_PROJECTION_STACK_DEPTH;
378using gl::GL_PROXY_TEXTURE_1D;
379using gl::GL_PROXY_TEXTURE_2D;
381using gl::GL_QUAD_STRIP;
382using gl::GL_QUADRATIC_ATTENUATION;
385using gl::GL_R3_G3_B2;
386using gl::GL_READ_BUFFER;
388using gl::GL_RED_BIAS;
389using gl::GL_RED_BITS;
390using gl::GL_RED_SCALE;
392using gl::GL_RENDER_MODE;
393using gl::GL_RENDERER;
399using gl::GL_RGB10_A2;
412using gl::GL_RGBA_MODE;
415using gl::GL_SCISSOR_BOX;
416using gl::GL_SCISSOR_TEST;
418using gl::GL_SELECTION_BUFFER_POINTER;
419using gl::GL_SELECTION_BUFFER_SIZE;
421using gl::GL_SHADE_MODEL;
422using gl::GL_SHININESS;
425using gl::GL_SPECULAR;
426using gl::GL_SPHERE_MAP;
427using gl::GL_SPOT_CUTOFF;
428using gl::GL_SPOT_DIRECTION;
429using gl::GL_SPOT_EXPONENT;
430using gl::GL_SRC_ALPHA;
431using gl::GL_SRC_ALPHA_SATURATE;
432using gl::GL_SRC_COLOR;
433using gl::GL_STACK_OVERFLOW;
434using gl::GL_STACK_UNDERFLOW;
436using gl::GL_STENCIL_BITS;
437using gl::GL_STENCIL_CLEAR_VALUE;
438using gl::GL_STENCIL_FAIL;
439using gl::GL_STENCIL_FUNC;
440using gl::GL_STENCIL_INDEX;
441using gl::GL_STENCIL_PASS_DEPTH_FAIL;
442using gl::GL_STENCIL_PASS_DEPTH_PASS;
443using gl::GL_STENCIL_REF;
444using gl::GL_STENCIL_TEST;
445using gl::GL_STENCIL_VALUE_MASK;
446using gl::GL_STENCIL_WRITEMASK;
448using gl::GL_SUBPIXEL_BITS;
450using gl::GL_T2F_C3F_V3F;
451using gl::GL_T2F_C4F_N3F_V3F;
452using gl::GL_T2F_C4UB_V3F;
453using gl::GL_T2F_N3F_V3F;
455using gl::GL_T4F_C4F_N3F_V4F;
458using gl::GL_TEXTURE_1D;
459using gl::GL_TEXTURE_2D;
460using gl::GL_TEXTURE_ALPHA_SIZE;
461using gl::GL_TEXTURE_BINDING_1D;
462using gl::GL_TEXTURE_BINDING_2D;
463using gl::GL_TEXTURE_BLUE_SIZE;
464using gl::GL_TEXTURE_BORDER;
465using gl::GL_TEXTURE_BORDER_COLOR;
466using gl::GL_TEXTURE_COMPONENTS;
467using gl::GL_TEXTURE_COORD_ARRAY;
468using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
469using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
470using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
471using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
472using gl::GL_TEXTURE_ENV;
473using gl::GL_TEXTURE_ENV_COLOR;
474using gl::GL_TEXTURE_ENV_MODE;
475using gl::GL_TEXTURE_GEN_MODE;
476using gl::GL_TEXTURE_GEN_Q;
477using gl::GL_TEXTURE_GEN_R;
478using gl::GL_TEXTURE_GEN_S;
479using gl::GL_TEXTURE_GEN_T;
480using gl::GL_TEXTURE_GREEN_SIZE;
481using gl::GL_TEXTURE_HEIGHT;
482using gl::GL_TEXTURE_INTENSITY_SIZE;
483using gl::GL_TEXTURE_INTERNAL_FORMAT;
484using gl::GL_TEXTURE_LUMINANCE_SIZE;
485using gl::GL_TEXTURE_MAG_FILTER;
486using gl::GL_TEXTURE_MATRIX;
487using gl::GL_TEXTURE_MIN_FILTER;
488using gl::GL_TEXTURE_PRIORITY;
489using gl::GL_TEXTURE_RED_SIZE;
490using gl::GL_TEXTURE_RESIDENT;
491using gl::GL_TEXTURE_STACK_DEPTH;
492using gl::GL_TEXTURE_WIDTH;
493using gl::GL_TEXTURE_WRAP_S;
494using gl::GL_TEXTURE_WRAP_T;
495using gl::GL_TRIANGLE_FAN;
496using gl::GL_TRIANGLE_STRIP;
497using gl::GL_TRIANGLES;
498using gl::GL_UNPACK_ALIGNMENT;
499using gl::GL_UNPACK_LSB_FIRST;
500using gl::GL_UNPACK_ROW_LENGTH;
501using gl::GL_UNPACK_SKIP_PIXELS;
502using gl::GL_UNPACK_SKIP_ROWS;
503using gl::GL_UNPACK_SWAP_BYTES;
504using gl::GL_UNSIGNED_BYTE;
505using gl::GL_UNSIGNED_INT;
506using gl::GL_UNSIGNED_SHORT;
511using gl::GL_VERTEX_ARRAY;
512using gl::GL_VERTEX_ARRAY_POINTER;
513using gl::GL_VERTEX_ARRAY_SIZE;
514using gl::GL_VERTEX_ARRAY_STRIDE;
515using gl::GL_VERTEX_ARRAY_TYPE;
516using gl::GL_VIEWPORT;
Definition gl11/bitfield.h:11