#include <cuiClient.h>
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| CuiClient (ComputerPlayer *black, ComputerPlayer *white, CsaLogger *l, std::istream &, std::ostream &) |
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| ~CuiClient () |
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void | run (const char *black, const char *white) |
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void | run () |
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volatile int * | stopFlag () |
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| GameManager (ComputerPlayer *black, ComputerPlayer *white, CsaLogger *logger) |
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virtual | ~GameManager () |
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void | load (const char *csa_filename, bool verbose=false) |
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void | setTimeLeft (int black_time, int white_time) |
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void | setByoyomi (int seconds) |
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void | resetLogger (CsaLogger *l) |
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void | setComputerPlayer (Player turn, bool is_computer) |
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bool | isComputer (Player turn) const |
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const search::MoveWithComment | computeMove (int &consumed) |
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int | eval (Player turn, Move m) |
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Definition at line 11 of file cuiClient.h.
osl::game_playing::CuiClient::~CuiClient |
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virtual bool osl::game_playing::CuiClient::readAndProcessCommand |
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protectedpure virtual |
void osl::game_playing::CuiClient::run |
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const char * |
black, |
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const char * |
white |
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void osl::game_playing::CuiClient::run |
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volatile int* osl::game_playing::CuiClient::stopFlag |
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inline |
std::istream& osl::game_playing::CuiClient::is |
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protected |
std::ostream& osl::game_playing::CuiClient::os |
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protected |
volatile int osl::game_playing::CuiClient::stop_by_outside |
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private |
The documentation for this class was generated from the following files: