addCount() | osl::checkmate::FixedDepthSearcher2 | inlineprivate |
attack(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
attack(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
attackMayUnsafe(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
attackMayUnsafe(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
blockEstimation(Square attack_from, Square defense_king) const | osl::checkmate::FixedDepthSearcher2 | inline |
count | osl::checkmate::FixedDepthSearcher2 | private |
defense(Move last_move, int depth, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
defense(Move last_move, int depth, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
defenseEstimation(int depth, Move last_move, PieceStand &proof_pieces, Piece attacker_piece, Square target_position) const | osl::checkmate::FixedDepthSearcher2 | private |
defenseEstimation(int depth, Move last_move, PieceStand &proof_pieces, Piece attacker_piece, Square target_position) const | osl::checkmate::FixedDepthSearcher2 | inline |
FixedDepthSearcher2() | osl::checkmate::FixedDepthSearcher2 | inline |
FixedDepthSearcher2(NumEffectState &s) | osl::checkmate::FixedDepthSearcher2 | inlineexplicit |
generateBlockingWhenLiberty0(int depth, Piece defense_king, Square attack_from, container::MoveVector &moves) const | osl::checkmate::FixedDepthSearcher2 | |
generateBlockingWhenLiberty0(int depth, Piece defense_king, Square attack_from, MoveVector &moves) const | osl::checkmate::FixedDepthSearcher2 | |
getCount() const | osl::checkmate::FixedDepthSearcher2 | inline |
hasCheckmateMove(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | inline |
hasCheckmateMove(int depth, Move &best_move) | osl::checkmate::FixedDepthSearcher2 | inline |
hasCheckmateMove(int depth) | osl::checkmate::FixedDepthSearcher2 | inline |
hasCheckmateMoveOfTurn(int depth, Move &best_move) | osl::checkmate::FixedDepthSearcher2 | |
hasCheckmateMoveOfTurn(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
hasCheckmateWithGuide(int depth, Move &guide, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
hasCheckmateWithGuide(int depth, Move &guide, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
hasCheckmateWithGuideOfTurn(int depth, Move &guide, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
hasEscapeByMove(Move next_move, int depth, Move &check_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
hasEscapeByMove(Move next_move, int depth) | osl::checkmate::FixedDepthSearcher2 | |
hasEscapeByMove(Move next_move, int depth, Move &check_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
hasEscapeByMove(Move next_move, int depth) | osl::checkmate::FixedDepthSearcher2 | |
hasEscapeByMoveOfTurn(Move next_move, int depth, Move &check_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
hasEscapeByMoveOfTurn(Move next_move, int depth) | osl::checkmate::FixedDepthSearcher2 | |
hasEscapeMove(Move last_move, int depth, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | inline |
hasEscapeMove(Move last_move, int depth) | osl::checkmate::FixedDepthSearcher2 | inline |
hasEscapeMoveOfTurn(Move last_move, int depth) | osl::checkmate::FixedDepthSearcher2 | |
MAXDEPTH | osl::checkmate::FixedDepthSearcher2 | privatestatic |
original_state | osl::checkmate::FixedDepthSearcher2 | private |
setState(NumEffectState &s) | osl::checkmate::FixedDepthSearcher2 | inline |
states | osl::checkmate::FixedDepthSearcher2 | private |