利きをつける手を生成 利きを持つstateでしか使えない. More...
#include <addEffectWithEffect.h>
Public Member Functions | |
template<osl::Player P, bool isAttackToKing> | |
void | generate (const NumEffectState &state, Square target, Action &action, bool &hasPawnCheckmate) |
Static Public Member Functions | |
template<Player P, bool isAttackToKing> | |
static void | generate (const NumEffectState &state, Square target, Action &action, bool &hasPawnCheckmate) |
template<Player P, bool isAttackToKing> | |
static void | generate (const NumEffectState &state, Square target, Action &action) |
利きをつける手を生成 利きを持つstateでしか使えない.
アルゴリズム:
Definition at line 29 of file addEffectWithEffect.h.
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static |
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inlinestatic |
Definition at line 35 of file addEffectWithEffect.h.
References target.
void osl::move_generator::AddEffectWithEffect< Action >::generate | ( | const NumEffectState & | state, |
Square | target, | ||
Action & | action, | ||
bool & | hasPawnCheckmate | ||
) |
Definition at line 994 of file addEffectWithEffect.tcc.
References target.